Natural Selection 2

Natural Selection 2

109 ratings
File Size
3.165 MB
Jun 9, 2012 @ 4:00am
Sep 12, 2013 @ 10:29pm
6 Change Notes ( view )

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A small turtle shaped vessel for deep space exploration into the toughest realms of the unknown worlds.

-A total of 5 Tech-points and 8 Resource-points.
-Two Cross Spawns.
-NSL performance (no sounds, no particles, minimum lights)
-modid 486cef9

Map developed by benoit 'evilbob' thiercelin.
(Evil_bOb1 on ns2 forums)

Forum thread:

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|-DMD-| WiseChoices Feb 3, 2015 @ 7:14pm 
Small map. Great layout. Lots of detail, dark areas, vents, path variations. Could use a few more props on the floor for aliens to hide behind. Recommended for servers!
evilbob  [author] Feb 14, 2014 @ 11:17am 
There is probably a few things I need to fix but i wouldn't mind some feedback from players, it would be very helpfull to have a direction. I have started on a new version and some of the things I have worked on are: removed ladders, more cover, a window in bridge's 'twist', moved the tech rt to an alcove, more room to the hives and some other stuff I can't think of right now. There didn't seem to be much interest so I put work on it off recently.
Kilo Feb 9, 2014 @ 4:22am 
Whats happening with this map? I thought it was doing well. How come they didnt use it in the latest custom map cup :/
Hwan Dec 13, 2013 @ 7:46pm 
this map is good i tried it and it was heckin amazing keep up the good work
evilbob  [author] Sep 12, 2013 @ 1:30pm 
Yes, that happens at different places on the map. If it becomes gamebreaking I will adjust otherwise consider it as a feature in rememberance of the old days of gaming :)
Jekt Sep 12, 2013 @ 12:57pm 
I think the draw distance is a Spark limitation that you can't adjust, but this hallway makes anything at the end of it disappear. Not a very important problem, but some of the walls would need to be adjusted to fix that.
evilbob  [author] Sep 12, 2013 @ 10:31am 
I have fixed a few issues, including the occlusion bug. I have yet to think about your last point though Jekt :s
Jekt Sep 12, 2013 @ 10:03am 
1 armory / alien structure being capable of blocking the only entrance intro cargo (besides the vent) is pretty silly. A marine comm can actually place a ghost armory and completley block cysting from the hive :p
Jekt Sep 12, 2013 @ 9:56am 
strange things happen in the room below engine ..
el-maarfi Aug 23, 2013 @ 7:24pm 
this was really fun !