The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

6,421 ratings
Alternate Start - Live Another Life
File Size
14.295 MB
Mar 12, 2015 @ 12:16pm
Sep 6 @ 3:05pm
54 Change Notes ( view )
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Alternate Start - Live Another Life

Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[] [Has a non-DLC version for those who want it too]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Live Another Life Bug Tracker[]

Installation Requirements

Official Skyrim patch or greater. Using earlier game versions will result in CTDs and other problems. Just don't.
Official Dawnguard, Hearthfire, and Dragonborn DLCs are required.
Use of the Unofficial Skyrim Legendary Edition Patch is STRONGLY recommended.

You will need to turn on subtitles to see the text for the startup quest.

Alternately, download and use Fuz Ro D-oh - Silent Voice[] to see subtitles only on those NPCs with no voiced audio. This requires SKSE.

Full documentation available.[]

Load Order

Due to the sensitive nature of the mod, it should be loaded relatively late in the load order. A lot of other mods may seek to make modifications to Helgen and the charactergen quests. Moving this further down in your list will likely help, a lot. I highly recommend going with the order BOSS specifies since it is now compatible with Skyrim's new load order system.

Starting the Main Quest

Skyrim has a lot more flexibility in pursuit of the main quest, even when playing the default Helgen scenario. Alduin's appearance does not force one to pursue the main quest beyond Helgen. So this mod is mainly providing a mechanism to bypass Helgen and not encounter Alduin either. The game will patiently wait for you to follow along. So there's no special effort really needed to avoid it, just don't do it :)

For most of the starts, it will appear as though your "Live Another Life" quest has stalled. You will not have an active objective telling you where to go next. When you are ready to begin pursuing the main quest, talk to an innkeeper and ask them for rumors. You'll be given a generic rumor about Helgen and told to travel there. You can also simply go to Helgen on your own without anyone telling you to do so.

The main quest will also start if you join the Civil War, complete the first two missions for your chosen side, and then get sent to Whiterun. Once there, you'll find Whiterun closed. If you manage to bribe or persuade your way in, the next guard you pass by who delivers the line about Helgen being hit by a dragon will resolve the beginning portion. Otherwise asking them what they mean by dragons will get you pointed toward Helgen and you can proceed from there.

If you somehow avoid all the guards and get into Dragonsreach without ever hearing about Helgen, the MQ will be force-started upon entering the main hall. Sorry, but this failsafe is required because it is not possible to advance the Civil War until Bleak Falls Barrow and Dragon Rising have been completed. Bethesda did not supply dialogue to allow for a Stormcloak takeover of Whiterun before starting the Main Quest.

Choosing the campsite start will begin immediately with the encounter with Alduin.

Using this mod to follow the default Helgen sequence will play out the same as the vanilla game.

Known Issues

The Thane offer won't be available in every city right away if you use a property owner start. The quest interaction makes doing so impossible without sacrificing too much of the content to it.

When picking the Companions guild start, you need to go watch the fight before Vlikas will go outside to train you.

When choosing one of the two civil war starts, you are strongly advised to let the Jagged Crown scene play out. If you don't, the quest may fail to start and the entire civil war quest line will get jammed.

There may be some unfound dialogue that references Helgen. If you find some and have NOT witnessed Alduin fly overhead yet, please report those with as much detail as possible.

Some quests in a major city you pick a start for may not be available until after you've left that city and returned later. This is normal. It's due to how Change Location events work in the game and there's nothing that can be done about it.


Donations welcome.[]

ATTENTION: If you are downloading this and it comes up in Russian, you need to contact Steam Support and let them know about it. This is NOT an issue I have any control over. I deal only in English files with an English copy of Skyrim and the CK. There isn't a lick of Russian anything on my system.
Popular Discussions View All (8)
Apr 10 @ 1:32pm
PINNED: Steam Error 9
Jul 22 @ 2:31pm
I want to escape this cell
Your Crazy Uncle Snarp
Apr 27 @ 10:59am
Text referencing dragons without Helgen being triggered
< >
Anomaly 2 hours ago 
I'm subscribed to this mod and every guard in Skyrim is trying to arrest me. It doesn't matter what alternate start I use...I always wind up getting arrested by (currently) Whiterun guards. I can't even pay off any bounty. When I escape from jail, the guards run after me and say the same stuff, effectively blocking off Whiterun as any sort of starting point for my character. Goodbye main questline. :(

What should I do?
Captain Grimm Oct 23 @ 10:38pm 
I subscribed to it, but when I tried to start a new game, it just went to the default start... am I doing something wrong?
caimstear Oct 23 @ 5:21pm 
Okay, so I fixed my own issue, and all I had to do was move the load order further down like you said. I just installed your mod first because I love it so much
caimstear Oct 23 @ 5:15pm 
trying to start a new character, and it will not let me start the new game. When I turn off this mod in data files, it works fine with the standard inferior start. any ideas?
Kairu Oct 23 @ 2:52pm 
well i started a new game thinkin the mod was uninstalled .Im gonna start a fresh install of skyrim soon anyway i kinda fucked it up with mods now the only way i can talk to the yarl is by stopping him from sitting down.
Arthmoor  [author] Oct 23 @ 2:12pm 
Why would you even think that was something you could do without breaking something?
Kairu Oct 23 @ 4:31am 
I uninstalled this and now when i leave the cave hadvar just stands there and alduin does not fly over please help
Spartounious Oct 21 @ 7:58pm 
I know this isn't nexus, but I have to ask. Which version on there in the no-dlc one?
Arthmoor  [author] Oct 18 @ 11:33pm 
Too much of a hassle when it's easy enough to get the file somewhere else, yes.
Nabonassar Oct 18 @ 8:15pm 
Too difficult to post a second page with the original version? I would think it would easy to just include a link on this page to the non-DLC file. Anyway, thanks for all of your hard work on this MOD, even if I can't use it anymore.