The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

5034 ratings
Alternate Start - Live Another Life
File Size
15.911 MB
Mar 12 @ 12:16pm
Aug 5 @ 5:20pm
44 Change Notes ( view )
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Alternate Start - Live Another Life

Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[] [Has a non-DLC version for those who want it too]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Live Another Life Bug Tracker[]

Installation Requirements

Official Skyrim patch or greater. Using earlier game versions will result in CTDs and other problems. Just don't.
Official Dawnguard, Hearthfire, and Dragonborn DLCs are required.
Use of the Unofficial Skyrim, Dawnguard, Hearthfire, and Dragonborn Patches is STRONGLY recommended.

You will need to turn on subtitles to see the text for the startup quest.

Alternately, download and use Fuz Ro D-oh - Silent Voice[] to see subtitles only on those NPCs with no voiced audio. This requires SKSE.

Full documentation available.[]

Load Order

Due to the sensitive nature of the mod, it should be loaded relatively late in the load order. A lot of other mods may seek to make modifications to Helgen and the charactergen quests. Moving this further down in your list will likely help, a lot. I highly recommend going with the order BOSS specifies since it is now compatible with Skyrim's new load order system.

Known Issues

The Thane offer won't be available in every city right away if you use a property owner start. The quest interaction makes doing so impossible without sacrificing too much of the content to it.

When picking the Companions guild start, you need to go watch the fight before Vlikas will go outside to train you.

When choosing one of the two civil war starts, you are strongly advised to let the Jagged Crown scene play out. If you don't, the quest may fail to start and the entire civil war quest line will get jammed.

There may be some unfound dialogue that references Helgen. If you find some and have NOT witnessed Alduin fly overhead yet, please report those with as much detail as possible.

Some quests in a major city you pick a start for may not be available until after you've left that city and returned later. This is normal. It's due to how Change Location events work in the game and there's nothing that can be done about it.

Starting the Main Quest

Skyrim has a lot more flexibility in pursuit of the main quest, even when playing the default Helgen scenario. Alduin's appearance does not force one to pursue the main quest beyond Helgen. So this mod is mainly providing a mechanism to bypass Helgen and not encounter Alduin either. The game will patiently wait for you to follow along. So there's no special effort really needed to avoid it, just don't do it :)

For most of the starts, it will appear as though your "Live Another Life" quest has stalled. You will not have an active objective telling you where to go next. When you are ready to begin pursuing the main quest, talk to an innkeeper and ask them for rumors. You should get your next objective at that point and can then follow things to their conclusion.

Of course, you don't strictly NEED to follow the quest to the letter and can just show up in Helgen any time you want and the main quest will pick up with Alduin leaving the area for his initial flyover.

Choosing the campsite start skips the startup quest, you will begin immediately with the encounter with Alduin. Choosing a civil war start bypasses all of this, by necessity, so you won't need to deal with Helgen at all.

Using this mod to follow the default Helgen sequence will play out the same as the vanilla game.


Donations welcome.[]

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ATTENTION: If you are downloading this and it comes up in Russian, you need to contact Steam Support and let them know about it. This is NOT an issue I have any control over. I deal only in English files with an English copy of Skyrim and the CK. There isn't a lick of Russian anything on my system.
Popular Discussions View All (28)
Sep 2 @ 10:30am
Non-DLC Version
Jun 2 @ 1:04pm
Not Loading
Aug 21 @ 10:40am
Steam Error 9
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Arthmoor  [author] 9 hours ago 
Yes. This is an alternate "start" mod. Not a "blow up the MQ" mod :P

Though part of its function does allow it to double as an MQ delayer, so if you don't want to be Dragonborn, don't go to Helgen. Though, it'll be more like if you don't want to KNOW you're Dragonborn, since word walls and stuff will still work like they always do.
FreshCoconuT 10 hours ago 
@Arthmoor, when i start as something diferent , i will still be the dragonborn?
Arthmoor  [author] 10 hours ago 
There's an addon module on Nexus that does a city guard start. May not be the exact thing you want, but it's there. It's what was used as an example of how to produce addons for the mod using its API.
newman-ren Aug 31 @ 9:15am 
I think you should consider adding a start were you are a city gaurd.
Antares Aug 31 @ 3:14am 
Thank you for that quick and new, start into this wonderful game!
I read a lot of the comments on all the most popular alternative start mods.
although the general impression is discouraging (consensus: buggy) I decided to give yours a go and:


And it was good, quick and had a lot of interesting choices! Well done and Thank you!

To be save, I disabled all mods not connected to gameplay.
except for Yakuza Tattoos, which worked!
Flaming red Hair, which did NOT work (but then never has for me, don’t know what I do wrong?)
And now I am of to discover "Build your own House" -the location is finally just right- and build it!

P.S. am new to this sort of community: Is there a site to learn how to us steam properly? Like writing a review. Thank you.
FreshCoconuT Aug 30 @ 11:23am 
Arthmoor, you should switch Mara's statue to Some kind of Azura's statue, cuz ya know, Azura is the Daedric prince of fate. (Sorry for bad english) Btw, nice mod
iharrison30 Aug 28 @ 12:37pm 
thanks you have really helped hopefully it works
Arthmoor  [author] Aug 28 @ 11:43am 
That means you've got mods that have screwed up the destination points in some way. That's the only way you can get the transfer blocked so you'll need to figure out what mods have done stupid stuff and deal with that.
iharrison30 Aug 28 @ 10:45am 
found something out on the quest menu it says i have not slept in the empty bed.

iharrison30 Aug 28 @ 10:12am 
ummm i cant seem to do anything but the escape from prison option. i will click join the companions or join dawnguard, i go to the bed, sleep, wake up and find out im still in the prison with the lockpicks in the cup. i have tried reloading it and still doesnt work. plz halp