RimWorld

RimWorld

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Trading Spot
 
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0.020 MB
Sep 3, 2016 @ 4:15pm
Sep 27, 2016 @ 7:43pm
6 Change Notes ( view )

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Trading Spot

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Description
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don't want them to be?

Now you can control where traders stop when they visit your colony. Simply throw down your hand dandy Trading Spot and blamo! YOU are in control!

It works just like the party spot, except the party is a trade caravan.

Reuse Policy:
You can use it in a pack and/or tinker with the source with my blessings.

FAQ:

What are the requirements for this mod?

This mod does not require any other mods to function. You simply need the base game.

How do I install this mod?

SImply subscribe then activate the mod in game.

What order should your mod be loaded in?

The mod can be loaded any time after the game's core mod.

Are there any known issues?

  • If you place the spot in a completely inaccessible location, the caravan tends to freak out.

Can this mod be used with old saves?

You should be able to use this mod with old saves, as it does not introduce any new jobgivers.

Is this mod compatible with other mods?

Depends on the mod. It should play nice with most mods out there. If another mod changes the trader toil labels, then this mod will simply cease to function and the other mod will work like normal. As this mod doesn't change any core code at all, it will never cause another mod to fail.

Yes, this mod is compatable with Hospitality.

Link to post on Ludeon forums[ludeon.com]
Popular Discussions View All (1)
0
Sep 28, 2016 @ 3:51pm
PINNED: Bug and Feature Requests
|IPG| theubie
< >
94 Comments
IchBinGroot Aug 26 @ 4:03am 
it doesnt work with A17?
bigsengineer Jun 15 @ 9:53pm 
u wil get bad will still now in A17 but sadly hasnt been updated anyway
Awesomeexplorer Jun 15 @ 7:50am 
that is, or just as they sit in there I deconstruct the door and replace it with a wall so they all starve.
Awesomeexplorer Jun 15 @ 7:49am 
As soon as I saw this mod, I was thinking of putting people in an overheating and/or super freezing room to kill traders for loot without the "bad will" event, as coolers/heaters are considered "non-lethal"
Sillls Jun 4 @ 5:25pm 
A-17? comming?
helldwarf Feb 18 @ 4:10am 
New version is here

Don't trust me when I'm fancy? Try this: http://steamcommunity.com/sharedfiles/filedetails/?id=822180758
milenko353 Feb 17 @ 5:40pm 
Needs updated. It is not working with the latest version of the game.
iDextrose Feb 8 @ 9:35pm 
Does this work on current version and does it prevent the traders animals from eating your food?
Slaunyeh Jan 24 @ 8:51am 
Awesome no reference is this is A15 or A16 and no link t another existing version. way to cause confusion. Sorry for the rant.
SL40. Jan 7 @ 11:04am 
|IPG| theubie [author] Dec 20, 2016 @ 5:58pm
Correct. I released the A16 version seperate so that people playing A15 can still use the mod.

Stat whore.