Portal 2

Portal 2

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Just A Fling [HARD]
File Size
12.585 MB
Jun 7, 2012 @ 1:13pm
Sep 30, 2012 @ 6:07am
13 Change Notes ( view )

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Just A Fling [HARD]

A fling here, a fling there - flings everywhere. Here you get to use many of the known fling mechanics of portal. Prepare to think with portals!

The cube can be gotten through a glitch on the first island. Because glitching is not part of the game mechanics, I ignored that.

Please comment after you play this map. If you happen to find an exploit please be so kind as to record a demo. Google it, if you don't know how to do that.

Update Jun-13:
Changed the upper floor layout a bit again, to make the last jump easier. Added many useless portal-surfaces.

Update Jun-14:
Added a barrier, so that the button-hopping glitch doesn't kill you. Widened the activatable angled panel so it is easier to hit.

Update Jun-20:
Added a fizzler and removed portal surfaces to inhibit an exploit using a bridge to get upstairs.

Update Sep-30:
Changed the connection visibility to lead the player along. Minor changes to the design.
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.sheridan .vespo  [author] Jul 20, 2012 @ 12:29pm 
here is the collection I was talking about:
Thinking With Portals
.sheridan .vespo  [author] Jul 8, 2012 @ 9:47am 
Thank you very much for your feedback! I am gonna try out your exploit.
If you hope to see more maps like this, then follow me, I will publish an entire collection of well-tested challenging maps soon.
Zapperlott Jul 7, 2012 @ 8:38am 
I loved this map - a lot of cool flings there! I didn´t use the timer button though..
when standing on the lightbridge (facing the pedestal button(timer)) you can shoot a portal at the wall behind/above you while jumping off the bridge,and fling yourself over..
I hope to see more maps like this in the future
.sheridan .vespo  [author] Jun 14, 2012 @ 4:20pm 
That was definitely not intended and I just reproduced it myself. I won't fix that tonight, but I will look into it over the weekend.
I Vik I Jun 14, 2012 @ 3:57pm 
I was refering to powerhouse which was easy in compairson. I used a lightbridge to get up to top platform from the bottom angled plate it didnt feel as it was the intended solution
.sheridan .vespo  [author] Jun 14, 2012 @ 8:11am 
@Vik: Which map do you refer to, since there are 2 called "very hard" in my workshop?
I did test this map before I published it. I am not the master of exploits, so I most probably missed some. Thanks to allstarb and XLR8br I could fix most exploits. If you found any other exploit, please be so kind as to tell me about it, so I can fix that, too.

(I hope you played the newest version, because I updated it 8 times by now)
I Vik I Jun 13, 2012 @ 12:31pm 
Ok I finally beat this map. Got a feeling I was using exploits though. Stupid hard map your other map that you called very hard was a walk in the park compared to this one. Oh and did you test this map before publishing it?
.sheridan .vespo  [author] Jun 13, 2012 @ 7:46am 
Ok, I updated it again. Now Allstarb's solution doesn't work anymore.
If you get stuck on the very last jump: You have to place a portal while in the air on the second-to-last jump.

Please tell me, if you find any new exploits because of the new portal surfaces, but there shouldn't be any.
.sheridan .vespo  [author] Jun 13, 2012 @ 4:43am 
No, actually there is a better solution, but now I know what to do to discourage your solution.

I am always torn between making a really hard, but solvable map, and leading the player to the intended solution.
General question to everyone: What is the balance you prefer here?
.sheridan .vespo  [author] Jun 12, 2012 @ 9:34am 
New version is out. I would like all tricky players to see what the can do.