Team Fortress 2
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The War Saw Fact
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Class: Heavy
Item Slot: Weapon
File Size:
Posted:
5.940 MB
Jun 6, 2012 @ 11:50am
1 change note ( view )
Description
It's a chainsaw.
I'm aware chainsaws don't fire bullets, thank you.
IT'S NOT MEANT TO FIRE BULLETS LOLOLOL.

It fires bullets because for now, I've basically replaced the minigun model and it uses its animations and sounds and everything. All items in the workshop are reskins and use the already existent gameplay. I don't know if i can modify some game file to not make it shoot.

I shouldn't have let the minigun sound, because obviously some of you are easily confused. Take a deep breath and try to use your imagination. It sounds like a minigun, it shoots like a minigun, but it shouldn't, because it's a FREAKING CHAINSAW.

(Bullets from the eyes is just a bug of the thirdperson command. Still it's pretty cool.)

This one would be more complex to implement than a "simple" reskin and it's certainly not helping it for beeing selected.
The chain is animated, I made a loop animation for it, but i didn't find how to make it work in-game.

I've added a video of the view model chain (slow) animation. You can see how i faked a chain loop by just making pop few chain links segment to the next during few frames. This way i didn't have to rig and animate each link during the full loop, which wouldn't have been great performance-wise.

I didn't really have a plan on how it should work, but imo, if it's powered like instant kill, it should replace both primary and secondary weapon, and probably have a charge or a fury or w/e.

It is team colored (just can't find my picture of it). It's not paintable as this system wasn't in place by then but i can look into it.

There are 2 models, one for the world view and one for the first view. I know Valve doesn't use that system anymore, but if i use the world model in first view, it really doesn't look great.

Also, excuse me if my english isn't perfect, it's not my mother tongue. I'm pretty sure few of you have read through here tho !

And I still thank Ezvier for the name !
1,451 Comments
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Seeman May 13, 2013 @ 2:35pm 
the warsaw pact
Starboy64 May 12, 2013 @ 7:19pm 
WTF
CJ Apr 29, 2013 @ 7:46am 
THIS in MvM! *-*
Slash Apr 11, 2013 @ 4:30pm 
heavy should never move faster. The gru already ruined that though.
Hazza the Fox Mar 20, 2013 @ 3:31pm 
I like it! This could work as a Heavy counterpart to the DemoKnight build?
(does massive constant damage at short range only, but perhaps it allows the Heavy to move faster?)
xTcR | Fluttershy [TF-L2] Mar 18, 2013 @ 7:11pm 
It shouldnt be a primary,it would nerf the heavy's ability of high damage output at medium range, and would be no help in competetive,if anything i think it should be a secondary that has range of eyelander or something,but requires fuel too run
Brother Ezeekiel Feb 27, 2013 @ 5:43pm 
Insted of bullets it should shoot chainsaw teeths
Magdzam Feb 15, 2013 @ 8:46pm 
ya know how the demomano and other people have primary weps that aren't their regular gun? like the bootlegger..... this is just like them, just WAY more useful
Cereal Killer of The Pootis Jan 27, 2013 @ 8:50am 
change the model so it has a little machine gun duct-taped to the side.

-50% bullet damage dealt
+deals massive damage at point blank without firing
>has two ammo reserves: one for fuel and one for bullets
-consumes fuel while spinned up
Dr. Octagon Jan 18, 2013 @ 10:03pm 
you should be able to move 60% faster to keep up with the enemy