Portal 2

Portal 2

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Odd techniques 2 - Infinity

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Odd techniques 2 - Infinity

Infinity: A process, event, or constructed space that is potentially never-ending.

So much momentum needed, so little space to do it in.

4 puzzles, sharing a common dynamic. Some are technically quite difficult to accomplish.

Remember to keep hold of your companion cube!
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Hen_ham  [author] Jul 4, 2012 @ 12:36am 
download all of his maps man, they're pretty amazing. Rendezvous and industrial are possibly the most beautifully difficult things I've ever seen
Xindaris Jul 3, 2012 @ 9:37pm 
Now if you'll excuse me, I'm gonna go find out who mevious is...
Xindaris Jul 3, 2012 @ 9:37pm 
1. You are responsible for creating a bad level, which is responsible for my frustration. But my criticism applies to the level you made, not to you personally.

2. I was playing a run of all of your maps because that's what I do. Some I actually liked. What you "publicly offered" in my eyes was a portal 2 map with the title 'Infinity' made by you, which I had no reason to strongly believe I would not like.

3. I commented because, as a level maker myself, I would much prefer that people tell me why they disliked a map I made rather than only downvote it. And then you responded to my comment. And I responded to your response. The number of comments has only increased past 1 because you replied to me. And there were only 2 in the last round because of the 1000 character limit and my general tendency to be verbose about things.

4. I never claimed to have a "universal gold standard" of any sort. However, excessive frustration is not the kind of thing most people like in my experience.
Hen_ham  [author] Jul 3, 2012 @ 9:07pm 
"What you like" and what this map publicly offered were two different things. However, "what you like" is probably not what everyone likes, or a universal gold standard. So this map was bad given your preferences, not bad universally.

Given this, why did you choose to play a map which obviously didn't fit your preferences? So you could build enough frustration to post a few comments? Why not play a different one of my maps, or go and see if mevious has come up with something new?

You are responsible for your frustration, not me
Xindaris Jul 3, 2012 @ 8:29am 
I like difficulty that is satisfying to complete, but this map is excessively frustrating, which you for some reason choose to term "technically difficult". If I can know exactly what needs to be done and attempt to do it some twenty times with no success, that isn't fun, it's just frustrating.

What I am suggesting is that this was not a good idea for a level in the first place.

I made it through 3 out of 4 of the mini-tests before judging this, so you can't tell me I didn't give it a fair shake.
Xindaris Jul 3, 2012 @ 8:28am 
Infinite loops aren't hard to make in a map that's actually set up to make them work, such as certain maps in the original game. However, the p2 editor doesn't make it possible to place the kind of tiles that make infinite loops a reasonable demand. No matter how carefully one lines up portals without that kind of guide they're always off just enough to knock anything falling through them--especially cubes--out within one to three drops through.
Hen_ham  [author] Jul 2, 2012 @ 11:26pm 
Also, if you find infinite loops technically difficult to create, why did you play a map that was explicitly about infinite loops, and had a disclaimer about being technically difficult?
Hen_ham  [author] Jul 2, 2012 @ 11:22pm 
Next to impossible? Just use the intersections of the tiles to line them up exactly
Xindaris Jul 2, 2012 @ 10:01pm 
You ARE aware that it's next to impossible to line up an infiite loop, especially for a cube, without the kind of guides that the portal 2 editor is not currently capable of making. Right? Because if not, you've intentionally made a level that is next to impossible. Four times. And that's not a very good level in my book.