The Elder Scrolls V: Skyrim
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Decapitation Spell and Raise Skull Minions
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File Size:
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0.752 MB
Jun 5, 2012 @ 3:12pm
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Description
This mod adds two new spells; one that decapitates the target on death and tears away their skull. The other spell lets you raise any skull into a minion that will fight for during 60 seconds. You can have any number of skull minions.

Decapitation Spell & Raise Skull Minions 0.1 by J3X

INSTALLING
Install as any ordinary mod, dump all files inside skyrim/data.
Travel to Fellglow Keep east-northeast of Whiterun and fight Henry the Headless.

MIRRORS
http://skyrim.nexusmods.com/mods/18277
http://tesalliance.org/forums/index.php?/files/file/1255-decapitation-spell-and-raise-skull-minions/

RELEASE LOG
0.1: Public release

KNOWN BUGS
The decapitate effects visuals are a bit to much visual.
Your skull minions have no raise animation, they will simply appear over any nearby skull.
Try raising the decapitated body (I don't now if this is a feature or a bug)
I have not balanced the mod so much. Please let me know what you think of the spellpower and bossfight.

CREDITS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.

PERMISSION
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work.
If you upload this mod to any other site (don’t upload to sites that make money from mods) please make sure that it’s updated and link back to this page.
You do now need to ask for permission to use any parts in this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.
240 Comments
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xXGunneronXx May 19, 2013 @ 9:59am 
When I got to Fellglow Keep, Henry was outside of it. Damn necromancers. I had to kill them before I could fight Henry's head. That son of a bitch was tough. Of course, I was only lvl 13...
J3X  [author] May 19, 2013 @ 7:24am 
He is on the outside of it.
sonia-kd May 19, 2013 @ 6:22am 
I found Fellglow Keep But not Henry;(
J3X  [author] May 19, 2013 @ 1:58am 
From the description:
"Travel to Fellglow Keep east-northeast of Whiterun and fight Henry the Headless. "
NinjaJayPlay May 19, 2013 @ 12:31am 
were do you find it
xXGunneronXx May 15, 2013 @ 12:12pm 
J3X, I have 0% knowledge of how to use the Creation Kit. If you look in my mods, I have made none. Only subscribed to them. I really need help with the Creation Kit.
J3X  [author] May 15, 2013 @ 11:05am 
The summoning of the skull works quite differently from ordinary summon spells. If you want to change small things like summon time I'd suggest that you edit it in the Creation Kit.

The mod is quite finished IMHO. I don't feel that a advanded spell would add so much to the game play.
SkyroBlade May 15, 2013 @ 10:08am 
Oooh ooh, You should make an advanced version of the spell that decapitates them and automatically raises the skull, like just blasts the body out from beneath them and the skull stays floating and turns on your enemies!
SkyroBlade May 15, 2013 @ 9:51am 
Wish they were compatable with the Invested Magic mod as well, so they'd hang around for as long as my other undead servants
SkyroBlade May 15, 2013 @ 9:42am 
Actually just found out that combined with the "humans drop human parst mod" this is definitely op, by casting wither on them and then looting the body you can recieve two skulls from the same corpse.

Then again, using the mod to get a steady supply of skulls for this one was always the idea, its just now its gotten ridiculous as well. rofl