Dungeons of Dredmor

Dungeons of Dredmor

42 ratings
Extreme Monkism
File Size
0.101 MB
Jun 5, 2012 @ 1:09pm

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Extreme Monkism

Be a monk. A REAL monk.

This class mod is for those who eschew the frivolity of inventory management and want to play the game as the first real monks played the game... naked. This mod is NOT balanced for normal play but allows a character to play with self-imposed restrictions of no armor. I personally play this mod with a hat and jewelry and no other equipment slots filled.

Skill summary:

10-inch Steel Chest Hair
To properly Fu the Kung, you gotta grow your own fur. Just don't let Bruce Lee pull it out.
(When hit, you will sometimes receive a permanent stat buff to Burliness and Savvy.)

Birthday Suit of Armor
Calluses don't build themselves, and clothes just get in the way.
(When hit, you will sometimes receive a permanent random resistance buff.)

Holy Dance of Ow-Ow-Ow
Sometimes it hurts so bad you just have to dance.
(When hit, you will sometimes receive a permanent stat buff to Nimbleness and Cadishness.)

Masochist Fist
Stop hitting yourself. Stop hitting yourself.
(Basically, if you want to try to trigger the first three skills but there aren't any enemies to attack you, you can attack yourself.)

Sledge Hands
The more times you break your hand, the bigger your fists. Better get started.
(When you hit something, you will sometimes receive a permanent random damage-type buff.)

When you're alone on a mountain, you have to listen to your own lectures. Sometimes you learn something.
(Every so often, you can lecture yourself. Sometimes, you will get a permanent random buff to a secondary skill.)
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Scarlight Jun 29 @ 6:05pm 
Thank you for the reply!

I will definitely try the transparent picture trick. Sounds promising. Thanks again for the help and this great mod!
Dinre  [author] Jun 28 @ 6:47pm 
It's been a long time since I looked at this. Dredmor's mod support is a little flaky compared to more comprehensive tools like those for Elder Scrolls or Torchlight, and it's less explicit compared to modding games like TE4. My first thought is to see if alpha is supported in the PNG and just change the files to be completely transparent. My second thought is that there might be a way to cause a status effect without having to show the icon. I would imagine the second option is going to be harder to make happen, since we don't get deep-level access into the game.
Scarlight Jun 28 @ 2:52pm 
Hello Dinre, I am replaying this game and having a great fun using your mod. However, like others mentioned before, the overstacking icon becomes a trouble in late game.
I tried to open the mod and delete the icon png files but it doesn't solve the problem. Can you please teach me how to "remove the icon altogether" like you said in comments? Like make the buffs passive?

i understand it has been 3 years since you last checked this mod. But if you are reading this, any help or tips would be appreciated .

Thank you~
Dinre  [author] May 11, 2014 @ 6:24pm 
I had forgotten about this in the midst of moving. I'll try to see what I can do.
Archangel May 11, 2014 @ 5:39pm 
Loving this mod so far. The only problem I have with it is the "icon overload" after getting sledge hands, which Maltar and sansnipple have mentioned. Is it possible to get this fixed?
saRda :3 Jul 12, 2013 @ 11:47am 
Any saves using this skill do not exist for me. I have tried with various other combinations of mods active and have confirmed that it is this skill. When exiting the game and coming back, the saves simply aren't there anymore.
Dinre  [author] May 10, 2013 @ 1:43pm 
The triggers are very low percentage, so it's normal to see few proc's early on. If you really want to get something to trigger, you have to hit and be hit more often. In the later stages of the game (and especially with monster zoos), you'll see many more proc's purely as a statistical reaction to the number of times you're hitting and being hit.
elemenster May 9, 2013 @ 8:39pm 
about how often is it supposed to activate? am i haveing badd luck or i 2 buffs at lvl 4(i started with monkism) normal?
Maltar Sep 7, 2012 @ 3:57pm 
Thanks, that would work nicely, or change sledge hands so it only gives melee power, that should prevent it from triggering the bug as well, and still be able to see the icons.
Dinre  [author] Sep 7, 2012 @ 3:22pm 
Hmm. This does not sound good. I'll see what I can do. The fastest and easiest solution would be to simply remove the icons altogether. You wouldn't know that it proc'd, except by reviewing your stats, but that might be a decent fix anyway. I do some fiddling in the coming week and see what I can do. Stay tuned.