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Extreme Monkism
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File Size:
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0.101 MB
Jun 5, 2012 @ 1:09pm

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Description
Be a monk. A REAL monk.

This class mod is for those who eschew the frivolity of inventory management and want to play the game as the first real monks played the game... naked. This mod is NOT balanced for normal play but allows a character to play with self-imposed restrictions of no armor. I personally play this mod with a hat and jewelry and no other equipment slots filled.

Skill summary:

10-inch Steel Chest Hair
To properly Fu the Kung, you gotta grow your own fur. Just don't let Bruce Lee pull it out.
(When hit, you will sometimes receive a permanent stat buff to Burliness and Savvy.)

Birthday Suit of Armor
Calluses don't build themselves, and clothes just get in the way.
(When hit, you will sometimes receive a permanent random resistance buff.)

Holy Dance of Ow-Ow-Ow
Sometimes it hurts so bad you just have to dance.
(When hit, you will sometimes receive a permanent stat buff to Nimbleness and Cadishness.)

Masochist Fist
Stop hitting yourself. Stop hitting yourself.
(Basically, if you want to try to trigger the first three skills but there aren't any enemies to attack you, you can attack yourself.)

Sledge Hands
The more times you break your hand, the bigger your fists. Better get started.
(When you hit something, you will sometimes receive a permanent random damage-type buff.)

Self-Pontification
When you're alone on a mountain, you have to listen to your own lectures. Sometimes you learn something.
(Every so often, you can lecture yourself. Sometimes, you will get a permanent random buff to a secondary skill.)
54 Comments
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Dinre  [author] May 11 @ 6:24pm 
I had forgotten about this in the midst of moving. I'll try to see what I can do.
Archangel May 11 @ 5:39pm 
Loving this mod so far. The only problem I have with it is the "icon overload" after getting sledge hands, which Maltar and sansnipple have mentioned. Is it possible to get this fixed?
Sarda :3 Jul 12, 2013 @ 11:47am 
Any saves using this skill do not exist for me. I have tried with various other combinations of mods active and have confirmed that it is this skill. When exiting the game and coming back, the saves simply aren't there anymore.
Dinre  [author] May 10, 2013 @ 1:43pm 
The triggers are very low percentage, so it's normal to see few proc's early on. If you really want to get something to trigger, you have to hit and be hit more often. In the later stages of the game (and especially with monster zoos), you'll see many more proc's purely as a statistical reaction to the number of times you're hitting and being hit.
elemenster May 9, 2013 @ 8:39pm 
about how often is it supposed to activate? am i haveing badd luck or i 2 buffs at lvl 4(i started with monkism) normal?
Maltar Sep 7, 2012 @ 3:57pm 
Thanks, that would work nicely, or change sledge hands so it only gives melee power, that should prevent it from triggering the bug as well, and still be able to see the icons.
Dinre  [author] Sep 7, 2012 @ 3:22pm 
Hmm. This does not sound good. I'll see what I can do. The fastest and easiest solution would be to simply remove the icons altogether. You wouldn't know that it proc'd, except by reviewing your stats, but that might be a decent fix anyway. I do some fiddling in the coming week and see what I can do. Stay tuned.
Maltar Sep 7, 2012 @ 2:46pm 
Seeing the same issue as sansnipple lately, the buffs go crazy after I get sledge hands, every damage type buff gets it's own name now, A new acidic Callus gets it's own buff when I get a new acidic fracture for the first time, same for every other damage buff you get from sledge hands.

So every new damage type you get, that you have a resistence for becomes 2 new buffs on the screen. I just tested it on a new character, all mods except extreme monkism disabled, all expansion packs installed. I stacked up to 40+ callus procs, 40ish steel fur and 40 ow ow ow, took only 3 buff slots, as it should. Got sledge hands, got proc, made 2 buff icons, got another proc with other damage type, 2 new buff icons etc. Screen overflow is guaranteed given enough time.

I hope this isn't too hard a thing to fix, really enjoy this mod and hate that it's broken. I don't think I saw this behaviour before cotw expansion.
Dinre  [author] Aug 30, 2012 @ 7:59am 
It is a bit arcane, I know. XML-based modding has its upsides and downsides. On the upside, anyone can make a mod with a text editor. The devs don't have to make and release an IDE as a separate product.

On the downside, it's nearly impossible to read or to find what you're looking for without using an IDE anyway. You have to be pretty motivated to poke around in this stuff, especially when it's not very well documented (as in Dredmor). I made this mod in order to be able to play a certain type of character, and now that it's done, I'm not very motivated anymore. If people really want a change, I can make it. If people start banging on my door demanding a certain type of mod, I will probably make it. Otherwise, I don't really want to poke my head back under the hood and into Dredmor's XML; it's pretty hack-ish.
ellie #RIPD2DOORS Aug 29, 2012 @ 7:46pm 
oh god so many words, nevermind im not gonna screw with that stuff :v
I am not good with modding