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Unique Amulet and Rings Buff
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Category: Armor, Clothing, Gameplay
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0.010 MB
Feb 7, 2012 @ 2:42pm
Feb 8, 2012 @ 2:48pm
7 change notes ( view )

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Description
Attempts to buff items without totally unbalancing them:

Updates!

Diadem of the Savant (now grants a set of spells, damages stamina regen and same spell buffs)
[If this seems powerful, it's supposed to be. It's an end game item for mages for clearing a maze created by a powerful mage. The spells added are cheaper/more powerful versions of existing spells].
Saarthal Amulet (slight increase in bonus. It is effectively a throwaway item only for the quest)


Original Items affected:
Necromancer Amulet (increases conjuration bonus, reduces penalty to health and stamina regen)
Gauldur Amulet (combined version only, adds health, stamina and magicka regen bonus)
Nightweaver's Band (increases Sneak and Destruction bonus)
Kyne's Token (increases archery bonus)
Band of Matrimony (increases restoration buff, adds magicka buff)
Muiri's Ring (added speechcraft bonus)

All these items are already in the game (from quest rewards and such) but I thought they were lacking.
If anyone has any ideas of other items that need buffs, let me know.
31 Comments
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skotie2007 Dec 27, 2012 @ 3:13pm 
Sorry neglected to say which ring would be changed. Ring of Namira, there has to be some close link in the ring and feeding as a werewolf too, because you can't eat from corpses that you ate off as a werewolf once your human again.
skotie2007 Dec 25, 2012 @ 10:32pm 
Don't know if you could do this as it would effect more of when you can use the ring than the enchantment itself. Honestly I love playing as a werewolf but you get zero health regen in that form and only gain health when you feed. If you could change the ring to work while your a werewolf and give the effect when you feed as a werewolf that would give the buff while a werewolf yet wouldn't make it overpowered to play as a werewolf. Plus it would make for interesting RP as you could be like Fenris Greyback and have a reason to be eating humans while your not transformed.
GalaxyCrusher Oct 28, 2012 @ 9:49pm 
Needs TES5Edit cleaning. Contains dirty edits: 1 UDR record.

Cleaning guide:
http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit
Jaime Mäyräkoira Sep 9, 2012 @ 3:21am 
sorry, my mistke i was using the diadem of the savant that i found in a tree stump, in my opinion the diadem of the savant should improve the existing spells, not give new ones, besides that great mod
Jaime Mäyräkoira Sep 6, 2012 @ 3:32am 
what do you mean "grants a set of shalidor's spells"? because i looked into my magic section and i don't see any new spells and my old ones aren´t better then they were
nightingale Jul 13, 2012 @ 4:33pm 
m'aiq i think it will be in coc qasmoke
Agriphal Mar 23, 2012 @ 6:22pm 
I liked your mod so much that I added it as a favourite and I also added it to my Steam collection to help spread the word of your work: “Agriphal’s Collection #3: Improvements”
http://steamcommunity.com/sharedfiles/filedetails/?id=17251
M'aiq the Liar Feb 25, 2012 @ 9:50am 
Nice one! I will try this mod!
Just a question: i have the necromancer's amulet, but unfortunately it is shown only as "strange amulet" due to my error in the questline for that item. Is it possible, after competing the second part of that quest, to "recognize" that item as the necromancer's amulet and have its bonuses shown? The first part of that quest is too far back in my savegames to go and replay it, i'd loose too many quests and levels i have already gained or completed.
Blank Feb 10, 2012 @ 9:18pm 
WIll this conflict with a mod that changes the Gauldur amulet?
Konungr D'aether Feb 10, 2012 @ 8:56am 
i think the shrouded armor could use a buff for bladed weapons instead of just bows