ARK: Survival Evolved

ARK: Survival Evolved

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Death Recovery Mod (v1.10.1)
 
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Content Types: Mod
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0.481 MB
Aug 25, 2016 @ 7:52pm
Feb 25 @ 12:15am
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Death Recovery Mod (v1.10.1)

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In 1 collection by Manalo
OrionCluster Mod Collection
10 items
Description
Version 1.10.1
Mod ID: 751991809
Last Cooked with DevKit: 276.5
This mod is rated: Clean and Stackable

This mod provides a personal Gravestone that will help you recover your lost items (from death).

Craft and place your personal Gravestone to use after you have died. I recommend placing it within a reasonable proximity to a bed.

Tribes can arrange these in a Graveyard fashion. Each stone can only be used by the person that placed it.

Once activated any objects found on all of your corpses or your death caches will be returned to your inventory.

There is a 30 sec cool-down between usages to prevent spamming which could create performance issues, this timer can be adjusted using the game options listed bellow.

* New Feature * * UPDATED the | delimiter has been changed to , **

You can configure an exclusion list in the ini settings, this will allow you specify items that you do not want the stone to recover. The list of items is seperated by type pipe symbol: ,

ExclusionList=PrimalItem_WeaponGPS,PrimalItem_WeaponTorch

The above example would prevent the stone from recovering gps and torches.

You can now use a wildcard to enable partial patern matching. The wildcard is: .. (that's dot dot).

You can use the wildcard in one of three ways. Here is an example:
ExclusionList=PrimalItemResource_..,..Consumable..,..Wyvern

In this example we first exlude any items that have primalitemresource_ as the first part of their item name. Next we exclude any items that has the word consumable anywhere in it's item name and lastly we exclude any item that has wyvern at the end of it's item name.

The ExclusionList is now case insensitive, meaning you don't have to worry about caps. I recommend you continue using them as it improves your ability to manage the data, but if you messup you don't have to worry about it as long as the entry is properly spelled (so it matches the item).

The grave stone will take damage over time so be sure to do regular maintenance.

You will no longer be able to pickup the stone if the timer is running or if it is damged.

If you own multiple stones they will all share the same timer.

A Newly placed stone will inherit the timer from any existing stones for that user.

When items are found a new affect, Flame of Recovery will occur letting you know the stone has started to recover items. Flames will last 5 seconds (longer then it takes to actually recover items).

If no flames show up then no items were found, so nothing will be recovered.

Thanks to Firespark81 for the indirect idea for the Flame of Recovery.

Admin command to summon a personal stone:
cheat giveitem "Blueprint'/Game/Mods/DeathRecovery/PrimalItemStructure_Personal_Grave.PrimalItemStructure_Personal_Grave'" 1 0 0

** The following settings are OPTIONAL!! **
** Do not add a setting to your ini unless you need to change **
** it from the default. The following settings are NOT default **
** They are examples of what you MIGHT do with them. **

Setting options for GameUserSettings.ini

[DeathRecovery]
DelayTimer=15
DisableDecay=true
DecayMultiplier=0.142857
MaxLifeSpan=120
DisablePickup=true
UseOnce=true
ThereCanOnlyBeOne=true
useGlobalTimer=true
ExclusionList=PrimalItem_WeaponGPS,PrimalItem_TekRifle

To change the decay timer on the stone set DelayTimer to the number of seconds you desire.

1 min = 60
5 min = 300
30 min = 1800
1 hour = 3600
1 day = 86400

To make the stone decay in one day (RL) set the DecayMultiplier to 0.142857

I don't recommend having the stone decay faster then 3 days.

If you need to remove stones quickly then I recommend you use MaxLifeSpan.

MaxLifeSpan is set by choosing how many seconds to stone can exist.

DisablePickup=true will disable the option that allows the stone to be picked up.

UseOnce=true will cuase the stone to be destroyed once the stone is used.

When UseOnce is set the DelayTimer determins how long until the stone is destroyed. While the stone is on cooldown it can't be used.

ThereCanOnlyBeOne=true will prevent the player from placing more than one stone. (this will have no affect on existing stones).

UseGlobalTimer=true will cause all stones in the game to use the same cooldown timer, all players will be affected, first come first use.

********************* WARNING **********************
The game deletes any corpse or loot cache that goes outside the map boundries. How agressive this is depends on the map designer.

At times being killed by a sea creature can cuase your inventory to be removed/deleted from your corpse.

This mod cannot recover items that have been deleted by the game.
**********************************************************

====================================
KNOWN ISSUES:
* Flame of Recovery may not be showing when stone is activated and items are recovered. If this occurs you need to pickup the stone and re-place it.
====================================

The mod is free and comes with limited support (when I'm available).

If you like this mod and would like to donate please click on the donation link below.


https://paypal.me/steamManalo
Popular Discussions View All (36)
6
51 minutes ago
Grave conflicting with new turret limit
Geforce
291
Feb 2 @ 9:30pm
PINNED: Bug Reports
Manalo
11
Feb 4 @ 11:29am
Exclusion list not working still :(
Cowin
< >
1,253 Comments
Skurnicki 20 minutes ago 
ok so I updated this mod now my server is giving me a map error and no one can join
Manalo  [author] 49 minutes ago 
@Baby La Poo actually people have had issue with spaming of the stone all over the place. But at this point I'll just have to disable the feature , this is turing into a real headache for everyone.
Manalo  [author] 50 minutes ago 
@Red no, I just need to fix it.
Baby La Poo 1 hour ago 
To be honest, i dont get why a mod that it has only 1 buildable structure, will need a structure limit... After all, all it does is recover my items when i die. Is not like people will spawm graves all over the map...
Baby La Poo 1 hour ago 
Its say 900/50. This is kind of annoying, is like it forced you to build the grave before starting to build the base. But i have a huge base and wanted to realocate the graveyard and now i cant place it down again.
Baby La Poo 1 hour ago 
With this new update it take in consideration every single structure around, i cant build the personal grave on my own base....
Red 2 hours ago 
You removed ini options from description or am I totally blind??
Lordmang [GER] 3 hours ago 
Have the same Problem as felloon cant place new stones on Server ! have no turrets its pve, it says too many structures nearby 617/50 Structure limit is 10500 on my Server All other Structures works fine. before Update all ok! Thanks for that Mod btw ;)
Scottyman89 3 hours ago 
having an issue with the mod not letting my game load after update
Felloon 5 hours ago 
I just picked up a gravestone to move it to a different building and i cant place it, after the update