Arma 3
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ACRE2
 
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Data Type: Mod
Meta: Dependency
File Size
Posted
Updated
151.702 MB
Aug 25, 2016 @ 6:42pm
Sep 18 @ 5:33pm
7 Change Notes ( view )

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ACRE2

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Description
ACRE2: Advanced Combat Radio Environment

ACRE is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3.

A short list of some ACRE2 features
  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing groups to define radio presets in additional addons for mission makers to take advantage of (also see the F3 framework).
  • Enhanced and easily configurable vehicle sound occlusion and intercoms.

Installation
ACRE2 is dependent on the teamspeak plugins being installed. These should be copied to your teamspeak folder automatically on game startup.

Documentation
All the ACRE2 documentation is available on the ACRE2 wiki[acre2.idi-systems.com].

Issue tracker/Bug reports
Please report bugs and issues on our dedicated issue tracker[github.com].
Popular Discussions View All (4)
6
Oct 2 @ 4:35am
Volume levels and other questions
But Mum Says I'm Special
3
Jul 20 @ 9:09am
Radio backpacks/Manpack radios
CPT. A. Skyried |171CB|
4
Jul 20 @ 9:10am
Are there any plans in the future to.....
Trooper
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142 Comments
FlashPoint Nov 10 @ 8:37am 
I did all instructions and tricks but still it says inside game that: ACRE is not connected to team speak. can anyone help?
hizOdge Oct 17 @ 9:42pm 
I can get speakers to work with the 152 and 148 as long as they are on my person. When dropping the radio on the ground, the speakers do not work. Any ideas? This used to work before, I remember doing this a couple of months ago.
[HC] William Murdoch Oct 14 @ 2:17pm 
When i start it up in my server the other person in TS is showing not connected even though on their side it say they connected. Any help?
[HAN] Voliron @1911 Sep 25 @ 2:30am 
I'm a chinese,so thank you very much your translation.
Trahax Sep 23 @ 8:00am 
Mod break in the recent update, it defaults to "no babel active" and none of us can understand eachother. Any ideas how to fix?
SHOL Sep 20 @ 6:41pm 
I can't find radio in arsenal with xla_fixed_arsenal after update. Do you know the reason?
TheNightstalk3r Sep 20 @ 4:21pm 
Please please please add feature 'Additional channels' to ACRE2. I am absolutely in love with ACRE2, but as a helicopter pilot I need an additional channel to be listen in on global/flight communications, which TFAR does feature.
Mr H. Sep 11 @ 1:14pm 
To anyone having troubles running acre here are a few points that usually get everything working.
1) Have your TS installed on your c: drive, for some reason it sometimes does not work if it's installed on another drive.
2) Have an up to date version of TS
3) Make sure that there's a "pugins" subfolder in your TS installation folder, if it doesn't exist create it.
4) The first time you launch arma with acre enabled, make sure that you are running both TS and armalauncher.exe as an administrator.
These simple steps have fixed 100% issues for my group and for guests player who join us every now and then.
Mr H. Sep 11 @ 1:08pm 
@CPT. A. Skyried |171CB| are you able to use them then? If yes how?
@venom Daemon, if you bind macros with Xpadder it might do the trick (I don't know if there's a freeware soft that allows to bind macros to an xbox controller)
CPT. A. Skyried |171CB| Sep 10 @ 4:44pm 
@Mr H. Well the documentation seems to at least state things from 2.4.2 - which still seems quite current.