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River crossing 2 - the logic
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File Size:
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6.516 MB
Jun 4, 2012 @ 6:36am
Description
Play this map: http://steamcommunity.com/sharedfiles/filedetails/?id=72900614 first

A small, well known, logic puzzle
Rules:
- Cross the river with all 3 cubes
- You can carry only one cube at a time
- The companion cube doesn't want to be left alone with the edgeless and reflection cube.

#F4F
10 Comments
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Test Chamber Junkie Jun 6, 2013 @ 12:18pm 
What a logical treat this was. Great job! Keep up the great work!
Piranha.A Jan 7, 2013 @ 9:28am 
Aha ... I played this map after it was lost in my queue for like months and I didn't read the description first. That made the solution a bit awkward and I always thought: How is anybody expected to find his way around this mess of antlines? Now I understand that it's just about the 'companion' and I do know that classic logic puzzle. Funnily enough I didn't get it while I was playing the puzzle ... so for my F4F I suggest to somehow put the last rule in the title of the map. Otherwise it's just kind of a trial and error map...
Constantine Jun 13, 2012 @ 1:04am 
Wow!! What a cool looking map, i really enjoyed this. Good job :)
#F4F
Rengor Jun 6, 2012 @ 11:08pm 
Good idea. Looks great. For me being able to see the lines just didn't work, there are just too many of them to get a decent sense of what to do next. It was much faster just trying something, which doesn't feel quite as rewarding.

#F4F
M1kke Jun 6, 2012 @ 11:58am 
Great map and idea. I should have read the description before playing though.
Of course showing the machinery is problematic because now you can see when you are on the right track (two simultanius lasers passing)
Please, #F4F this: http://steamcommunity.com/sharedfiles/filedetails/?id=74420713
Ladicuis  [author] Jun 5, 2012 @ 12:45pm 
Ah :-) no good with names, thanks. Had to rewire it as it was easier to replace all the laser then move it xD
toncica Jun 5, 2012 @ 7:30am 
I believe that someone was me. :)

A simple but clever solution. Congratulations. The light bridge glitch is visible on some other maps (maybe connected to the number of lasers?) but isn't a big issue imo. To be honest I didn't notice it at all on this map.

I have to admire the effort you put into this. The "Computer" is a beauty. Well done.

Ladicuis  [author] Jun 5, 2012 @ 5:00am 
As someone pointed out at the other version, when lasers hit the walls the sparks make the lag. So I put "useless" laser catchers in now to prevent sparks. But it lags for me a bit when the bridge goes on.
toncica Jun 4, 2012 @ 9:33pm 
It is completely smooth now. What's the difference to the old version that made all the lag disappear?
Ladicuis  [author] Jun 4, 2012 @ 6:37am 
new version of the river crossing puzzle except now the logic is visible, also should be less laggy.