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Unrelenting Sword + Other Unrelenting Weaponry
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Category: Cheats, Weapons
File Size:
Posted:
Updated:
0.007 MB
Feb 7, 2012 @ 2:32pm
Feb 9, 2012 @ 12:08pm
5 change notes ( view )

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Description
The power of the "Unrelenting Force" shout, in a sword!
Burns targets as an added bonus!

Located in the Whiterun Jarl's Quarters.

Now includes Unrelenting Bow, Warhammer, Mace, and Dagger.

Changelog:

Update v1.3 - 2/9/2012: Fixes immortality bug (for real) by stopping the effect when doing an execution. Made all Unrelenting weapons improveable. Lowered fire damage to 5.

Update v1.2 - 2/8/2012: Fixes execution immortality bug by disabling and enabling the target actor upon execution. Added thunder sound effect.

Update v1.1 - 2/7/2012: Added other weapons.
56 Comments
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aureagenus Jun 6 @ 8:31pm 
The force effect works only if opponents are strong enough so that they won't be killed instantly. Could you fix this please?
mdelbridge222 Dec 21, 2012 @ 8:28pm 
disenchant*
Brother FLIX Nov 14, 2012 @ 3:15pm 
can we de-enchant the weapons to put it on other weapons ?
Maxman957 Nov 7, 2012 @ 9:42pm 
huh boring
porkypiny May 6, 2012 @ 8:29pm 
OMG! I had an idea for some thing like this after wathing a video on youtube and on the video this guy had a sleghammer and hit some thing on the ground and it exploded or some thing and launched this one guy back like ten feet. so after waching it I had the idea for a warhammer that had an enchantment that was like fus ro da and it was going to be called the "unrelenting hammer".
kissbeck Feb 25, 2012 @ 10:27am 
I like these two Decaps with the sword!
Vile Feb 11, 2012 @ 8:55pm 
loled at the killmove camera shots
hellomisa Feb 11, 2012 @ 7:27pm 
fuh! this mod is great exept i cant find the sword or dagger. am i just that incredibly stupid?
Derp Feb 11, 2012 @ 2:28am 
I made a few similar mods for myself. I put the werewolf knockback effect on the rusty moragbal mace and upped the weight.
cabbage.cbg Feb 10, 2012 @ 11:38pm 
Well I have the version you posted on Skyrim Nexus and I'm guessing that may be out of date. Regardless I figured out you could get the same effect with a ~playerenchantobject command in console