Garry's Mod

Garry's Mod

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Bug Boys - Fortress Defence
 
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Type: Gamemode, Addon
Tags: Fun, Cartoon
File Size
Posted
Updated
12.432 MB
Aug 24, 2016 @ 1:40pm
Apr 21 @ 1:49pm
4 Change Notes ( view )

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Bug Boys - Fortress Defence

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In 1 collection by |UDG| The Commander
Underdone Gaming - Bug Boys - Fortress Defense
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Description
You can join the official server at: 208.115.206.186:27019
Join the Bug Boys Discord[discord.gg]

Far out in the galaxy, two species of bug-like aliens have ritualistic battles to prove the better strain. Even though they only really differ in colour, the red and blue bugs battle to the death to prove their worth. They are known as the Bug Boys

Bug Boys is a team-based PVP fortress defending game. In development for over 6 months, it's finally ready to be released to the public. You play as a bug, and your objective is to kill the enemy brain nexus while defending your own. You must employ many types of constructable buildings with special abilities in order to gain the upper hand. Coordinate with your team and take over the battlefield!

It's recommended for 4 - 32 players, but it can probably handle even more. I plan on updating the game regularly with balance changes, more buildable structures, and more maps.

Features:
  • Build a base fortress using over 20 types of constructable objects.
  • Drive/pilot 5 types of vehicles; including a helicopter dropship that multiple bugs can ride on.
  • Includes 4 varied maps to play on.
  • Fight enemy bugs using the simple but deep combat system.
  • Many custom models/textures immerse you in the bug world.
  • Employ deep RTS-style strategy with the placement of your teams structures.
  • Includes lua files, so you can run your own servers for the game.

In-depth Gameplay Synopsis:
In the game, your main objective is to protect your home brain and attack the enemy brain. You do this by constructing stuff. Each constructable costs a certain amount of tokens, which are the main resource of the game. Tokens spawn at set locations around the maps.

At the beginning of the game, a massive wall materializes in the middle the map, giving both teams time to setup their defenses. Both teams are given 45 tokens split evenly amongst each player. After 2 minutes and 30 seconds, the wall disappears and the battle begins.

During the battle, teams need to protect their home bug brain at all costs; if a team's brain is destroyed, the enemy team wins. When a bug brain loses HP it never regenerates.

Also, if a player dies in battle, they drop up to 3 tokens, and respawn at their home base a few seconds later. Bugs are also vulnerable to water, and on water maps, they need to find creative ways across it.

If the 15 minute game timer runs out before a teams brain is destroyed, whichever team has more brain HP wins the game.

Each bug spawns with a few default abilities:
  • Grab: allows you to pickup certain buildable structures and move them around.
  • Construct: allows you to build a specified structure at the position you aim at. (Set what structure you want to build in the 'Q - Quick menu').
  • Zap: activates the special abilities of certain types of allied structures, allows you to get in to allied vehicles. Alternatively, it's a melee ranged attack that hurts enemy structures.
  • Slider: shoots a slidy explosive charge which detonates upon impacting enemy bugs, vehicles, or structures.
  • Airblast: knocks back nearby projectiles, enemy bugs, vehicles, and certain structures.
  • Recall: channels for 4 seconds, at the end of the channel you teleport back to your home spawn. Accessible in the 'Q - Quick menu' The recall is cancelled if you take damage during the channel.

Constructable object examples:
  • Wall: construct massive barricades to keep out enemies
  • Radar: reveal enemy bug locations
  • Destroyer Vehicle: take down enemy structures with this powerful slow moving tank
  • Healer: heal nearby teammates
  • Anti bug Sentry: keep enemy bugs away with this structure that shoots heatseeking missiles
  • And many more...

Here are some convars you can modify for your server:
bb_var_pubmode - 0 or 1, makes it so people dont need to ready up for the game to start
bb_var_gametime - how long the game should go on.
bb_var_setuptime - how much time teams should have to setup defenses
bb_var_startingtokens - how many tokens the teams should start with (split amongst each player)
Just restart the map after changing these.

Orginally created by "heyo" but it appears his Steam account was hacked or something and his account removed.

Github coming soon.
Popular Discussions View All (4)
6
Apr 1 @ 10:03am
Update: 22 Feb 2017 Version 1.1
|UDG| The Commander
3
Apr 21 @ 1:56pm
Infinite Tokens Exploit Problem
Inkaaz
0
Apr 21 @ 1:53pm
PINNED: Update: 22 April 2017 Version 1.2
|UDG| The Commander
< >
36 Comments
steeletex May 21 @ 2:26pm 
Is this from a game?
Señor Vac May 6 @ 5:26am 
How to start this mode?
|UDG| The Commander  [author] Apr 21 @ 1:58pm 
Update: 22 April 2017 Version 1.2
* Added Quickport (mini teleporter)
* Added Spring (zap to launch into the air)
* Added Token Harvester
* Added Nade Upgrade (Changes sliders so they act as grenades and explode on impact)
* Added Rocket Upgrade (Changes sliders so they act as rockets and explode on impact)
* Fixed token exploit (no longer can spawn tokens)
* Improved HUD so that it is colour based on the team you are on
* Controls are now defined by their action name to avoid confusion

Discussions can be found in the update thread.
http://steamcommunity.com/workshop/filedetails/discussion/751168872/1319961618835312957/
Marcin Z Technikum Apr 17 @ 2:25pm 
and youtubers make video from this mod:
https://www.youtube.com/watch?v=1ObmGCZmuSY
Marcin Z Technikum Apr 17 @ 2:25pm 
no one playings ;/
|UDG| The Commander  [author] Apr 7 @ 12:15pm 
Great English.
Kotix Apr 7 @ 7:02am 
I cant build anything beacouse my camera i locked and when i build something it bulid in me and it destroy itself. :(
Mrotan21 Apr 1 @ 6:01am 
How to use teleport ??
Treven Mar 19 @ 10:28am 
185.147.34.4:27015 BugBoys!
|UDG| The Commander  [author] Mar 17 @ 6:05pm 
Thanks, I also put them on the version changelist anyway.