182 ratings
Boot to the Cube
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16.755 MB
Jun 3, 2012 @ 10:16pm
Jun 17, 2012 @ 1:49pm
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Description
My second Hammer-forged PeTI map, now revised and with extra GLaDOS flavor. Basic puzzle structure sketched out in PeTI, then detailed and optimized in Hammer. At its heart this is a cube-transportation puzzle with a few twists, some gel use and creative portal placement required. With so many open portal surfaces there are multiple ways to get most of the cubes, but one easy, "optimal" way for each.

Revision 2:
- Added a player clipping brush covering the faith plate on the wall to prevent the player getting into an inescapable faith plate loop. You must be a cube to ride this ride, kids. ;)
- Added noportal volumes to the BTS areas to prevent players from portaling up to them. Gaze upon them from afar--they're not so pretty if you actually manage to get up there.
- Added glass covers over the sides of a couple of the steps to prevent players rebounding off the bounce gel when they're just trying to climb the steps.
- Minor texture tweaking to hint at solutions.

Revision 3:
- Added situation-appropriate demotivators from everyone's favorite passive-aggressive homicidal AI, GLaDOS.
- New BG music.
- Those glass covers didn't work as well as hoped. Removed them and instead just made the ceiling above the steps a NPS so they won't get painted. It takes a few moments longer to get up there, but no more frustrating bounce gel deaths.
- Made a column of tiles on the back wall NPS so that the player can't fling the first cube into the (then-unreachable) faith plate loop.
- Added more texture hints.
- Significantly revamped signage to better guide the player.
- Fixed an obscure but visible nodraw surface.
43 Comments
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dadipadi Jun 13 @ 12:12am 
Oh holy hell!! This one was a definite puzzle. Unhackable too. You thought of everything. I spent more time looking around for angles and ways of getting somewhere before i could manipulate anything. I feel this one was very clever and well thought out. It killed me a few times, but that was because I wasn't thinking. Solving this one was an obsession for me, and I wasn't going to let it get me down. At the very end, I felt it necessary to throw that last turret into the fizzler in order to vent my frustration! Thanks for a fun map. Keep up the good work.
mood3rd Aug 26, 2013 @ 2:25pm 
Catsy
very good map.
my hardest parts were, getting the cube onto the speed gel button.
& getting off the light bridge, to the exit area.
after some frustratment, my memory clicked in.
as you had sort of already shown us how to reach the exit area :)
very well thought out.
almost to hard for me.
great satisfaction at the exit :)
theOfficePortal Aug 30, 2012 @ 5:33pm 
getting the second cube to the red gel is really overally annoying and not a good mechanic.
UnableRouge™ Aug 22, 2012 @ 5:37pm 
Thanks for that link. I did try it the way the vid showed but when I did I was pinned to the wall as I was falling to the faith plate. I still used the plate but got to it a different way and had to shoot a portal on the angled panel as I was fallingto the plate. (fluked it on the first attempt :D)

I didn't use that room with the pedastal button to angle the floor to jump to the stairs. I just used the blue goo instead to jump me across. It wasn't done intentionally. I simply forgot that that room existed.
Catsy  [author] Aug 22, 2012 @ 9:16am 
If it was very fiddly, chances are you did it differently than intended. That's ok! The way I designed it is the easiest, *ideal* method--not necessarily the only one.

I only see one person having done a video of this map, but they did a pretty good job on it--skipped most of their faffing about and figuring out how to do things, and if you're interested the way they did the ending is the intended way. http://www.youtube.com/watch?v=NTLZqyRPBLs
UnableRouge™ Aug 21, 2012 @ 7:03am 
Very nice map. I'm not sure if the way I went to the exit was the correct way. It was very fiddly. Is there a walkthrough?
Bowsakirby Aug 17, 2012 @ 12:52pm 
@Catsy: AH! That's how! Now that I know, it seems so simple xD
Catsy  [author] Aug 16, 2012 @ 10:05am 
@Bowsakirby: Thanks! The easiest (intended) solution to the first cube is to put portal 1 on the floor below the cube dropper, and portal 2 on the center of the back wall where the texture is different. Press the pedestal button to drop the cube, and as soon as it goes through portal 1, switch portal 2 to the ceiling near you--the place where the spotlight shines is ideal, but there's a lot of leeway. The cube will drop back through portal 1 again, and when it does the angular momentum will fling it out of the ceiling and safely towards you.
Bowsakirby Aug 13, 2012 @ 7:41pm 
A lot of time and effort (and still don't really know correct way to get first cube) I ricoche'd it off of the little block that has the search-light coming out of it XD BUT FELT SO GOOD to solve this bad boy! Thumbs up to you!
Bbeoggjay, the returned Aug 6, 2012 @ 8:39pm 
I finally solved this. The way players can catch the first and 3rd cube is same way. That was a bit annoying, forcing me to spend a lot of time and effort, but it was worth it when I finally came to know how to get to the exit. It also took a while to find the way. Very great map!