115 ratings
Jade's test chambers (04/??)
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11.325 MB
Jun 3, 2012 @ 6:18pm
Jun 5, 2012 @ 12:51pm
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In 1 collection by Jade Arkadian
Jade's test chambers
5 items
Description
Rescue your "friends" and let them help you to unlock your way out!

This map is a bit harder than the others. There are several ways to clear this level, some are faster than others, but in the end you will have to gather your 4 companion cubes.

This one has to be tested..so feedback is welcome :)
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Change log

+05/06/12
- Map has been slighty optimized

+04/06/12
- First stable release
10 Comments
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ArgleBargle Jun 19, 2012 @ 11:08am 
Good map. My only frustration was the blue-gel room. At the very top, it was hard to time getting the cube quickly enough. @Emperor Ing, don't rely on checkpoints. F6 is your friend. @KennKong I only used the bounce twice and went with flings all the way up
Jade Arkadian  [author] Jun 11, 2012 @ 8:05am 
Well that texture bug isnt really my fault since there are some setting in the map beyond my control. Remember, theses are my very first work in portal 2 :) .

I guess that the "luck" puzzle you are talking about is the one from the first chamber. I know, that you may mess it up easily, but it is mostly a timing puzzle

Skunkrocker Jun 10, 2012 @ 7:23pm 
I'm sorry, this is an easy thumbs down, and not because the level design isn't absolutely beautiful. It is. THIS DOES NOT EXCUSE A LUCK BASED PUZZLE. Luck based puzzles are the worst.
Skunkrocker Jun 10, 2012 @ 7:06pm 
Before I even started this map there is a HOM effect on the stairs. When the initial shaking began I turned around to see if something happened to the elevator and the textures started HOMing.
dcook Jun 10, 2012 @ 4:47am 
nice map.. biggest challenge for me was getting the timing right to get the firs cube.. a little tricky.. after that was fairly easy.:)
Q Jun 9, 2012 @ 5:39am 
I wish you added checkpoints. Died in the last rooms with the tturrets.
KennKong Jun 6, 2012 @ 9:34pm 
Except for the blue gel ascension, I enjoyed playing this map. That room screwed the pooch for the rest of the map. It's a same such an otherwise fine map is ruined by a bouncing nightmare. Shorten that up by several platforms, or make it a fling thing.
narkfestmojo Jun 5, 2012 @ 4:42am 
lava, that's what I wanted to produce, thanks a lot
Jade Arkadian  [author] Jun 5, 2012 @ 4:37am 
Thanks! That effect is just made with a couple a textures, in this case i used lights/light_orange001 and metal/metalwall048c_gradient.
Thats the way they did for the lava well in the incinerator part of the game.
narkfestmojo Jun 4, 2012 @ 6:42pm 
Your efforts customising the graphics is unbelievable, stunning visual effect.
I can see how this map would be possible, but way too difficult.
I prefer challenges that are easy to do once you know how.

Also, how did you get fog effect in the red overhead lights in image 4 ?
I wanted something like this and tried dust_cloud without success.