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First, short time mechanics should be avoided when possible.
Then, in the second part falling in the hole is very frustrating while the test is extremely easy.
You could force the player to repeat the 1st part to get the light bridge out of the 1st chamber to arrive to the door instead of just put another light bridge there...
Another thing, why on earth this is classified as custom story and custom visual when it's just a normal editor chamber not even designed very well?
Some constructive criticism:
- Put the 2nd part closer: No need to run that far through a corridor (or add a catapult transport)
- Make sure there's an easier way to escape the hole if you fall down there with no portals up.
- Make the 2nd part harder, or at least with more puzzles.
- Make the finish a bit more complicated as well.