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Mega Maze
 
 
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Genre: Casual, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Aug 21, 2016 @ 12:20pm
Jun 23 @ 8:40am

View Mega Maze in the store

Store page
Recent Announcements View All (3)
Now Available on the Wii U eShop
New Trailer
Description
Release date: Ready to release
Mega Maze adds a twist to classic maze puzzle solving. Mazes are approached in a first person manner with semi transparent walls to prevent players from becoming completely lost while navigating through a level. In addition to a new visual approach, the puzzle solving has been mixed up with keys & doors, multiple floors, holes, and teleporters to add to the fun.


Enter the virtual labyrinths of Mega Maze and challenge your spatial awareness capabilities to not simply find the exit, but to also find a way to unlock the path to it.

Utilize the transparent walls and breadcrumb trails to navigate your way through mazes as you collect keys and open doors. Enter through teleporters and jump down the occasional hole as you make your way to your destination.

Build your own challenges for other players using the maze editor with everything at your disposal to make multi-floor puzzles. Share your creations Online and compete for the fastest completion time.

Features 60 stock puzzles, Online leaderboards, a Maze Editor, play and share custom mazes online, multiple floors, keys, doors, holes, key fragments, one way and two way teleporters.


Chronova is small indie development team with experienced members who are looking to make games from a variety of genres and of various sizes. Our philosophy is gameplay first, our games must have a good mechanical foundation in order to make sure players can enjoy the experience. We are interested in making games that we want to play, and therefore the focus is to have a game that is fun, not just what would turn a profit, we are in it for the experience, not the money. Mega Maze is just the first Chronova game, there are many more sitting in the toybox waiting to be brought into reality.
Popular Discussions View All (1)
0
Aug 25, 2016 @ 2:07pm
To VR or not to VR
Gamemaster
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20 Comments
Qwertystop Dec 28, 2016 @ 6:58pm 
Give it an auto-play mode with a configurable speed and this would be a near-certain buy for anyone who misses old-fashioned screensavers.
Gamemaster  [author] Sep 13, 2016 @ 2:17pm 
Thanks for the comments!

We are working on a new trailer that should hopefully provide a better idea if the gameplay and are thinking about a small demo.
萌神 Sep 9, 2016 @ 8:04am 
well,looks great!
hope your dream come true.
HotWater250 Aug 29, 2016 @ 1:43am 
I love mazes. I'd love to see this in the store one day.
OMGosh Aug 26, 2016 @ 5:11am 
A-W-E-S-O-ME :)
Gamemaster  [author] Aug 22, 2016 @ 4:30pm 
Thank you everyone for the feedback from today.

It looks like there are some misconceptions about the game. I understand that puzzles focus or mazes are not everyone's cup of tea, that is expected, but this game isn't just simple or lengthy mazes. It isn't easy to convey what kind of things players will be tasked with without giving away any spoilers or surprises, but if you take a look at the screenshot that shows all the keys, you can tell that the level shown isn't really a maze at all, but a puzzle where you need to discover what you have to do in order to get to the exit.

To see another unconventional layout for a maze, examine 1:00 in the first trailer. I would also like to point out that nothing in this game was done simply because we thought it would be easy or quick, everything is the way it is supposed to be and is that way for a reason. In fact, we all the transparency was an initial performance hurdle that required a custom shader to perform up to our standards.
[SturmPio] Matson Aug 22, 2016 @ 12:30pm 
I dont like plain maze games. No effects, no story.
daniel.mantione Aug 22, 2016 @ 9:57am 
I like the idea, but the execution is simply not up to the standards that are expected for a commercial game on Steam. You don't need the best graphics in the world, but you can't get away with nearly bare polygons. The game concept would need to be refined as well.
Dragon Aug 22, 2016 @ 9:40am 
Another maze game. No thanks.
Squaler Aug 22, 2016 @ 2:57am 
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