Portal 2

Portal 2

272 ratings
Zero Gravity Field

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Zero Gravity Field

In 3 collections by Geneosis
Geneosis' Misc. Chambers
28 items
Geneosis' Easy Chambers
23 items
Geneosis' Best Of
33 items
Aperture Laboratories has just achieved to build a new testing element : the Zero Gravity Field. This new technology allow test subjects to walk in the air but the Zero Gravity Field generator seems to attract non-human object and desintegrate them. The generator use to produce a really annoying noise, we suggest test subjects to use their earplugs.

Type : Demo
Difficulty : Easy

We are now working on the Anti-Gravity Field, if you are still alive and want to test it, visit this chamber

Note : If you look for a version with no lateral slowmotion, check the one frisdrea made

Tags :
geneosis, slow motion, fly, levitation, float

#F4F : Rate and comment this map and I will do the same for one of your maps.
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Geneosis  [author] Jul 28, 2013 @ 3:56am 
Anyway as say the description fisdrea found a way that works even better and where objects will be static too ^^ If you want to see how works this second method, try my map Reversed ^^
Goldenschmidt [DK] Jul 28, 2013 @ 2:41am 
i send you a link with the map i make with it.
Geneosis  [author] Jul 27, 2013 @ 1:36pm 
Well if I remember correctly this version is the simplest : You place a laser linked to a laser relay so that the laser activate the relay. You set the laser at "start activated", this will produce an insaleny fast blinking laser. You place a layer of 2 facing funnels where you want the anti gravity, and you link all those funnels to the laser relay (you can place more than one laser relay in front of the laser if you need to activatem ore than 8 funnels). Don't remember if the funnels should start activated or no, try both solutions and see which one is the better ^^
Goldenschmidt [DK] Jul 27, 2013 @ 9:53am 
thank you.
Geneosis  [author] Jul 27, 2013 @ 5:50am 
Hehe, there is no mod needed to do it ^^ I only used funnels and laser circuits to do that ;) But I can try to make you a drawing of the mechanism if needed ^^
Goldenschmidt [DK] Jul 27, 2013 @ 3:01am 
Great work. can i get the mod/items to it?
Geneosis  [author] Jun 17, 2013 @ 2:44pm 
Yep, this is the first way to "levitate" I discovered but as you can see it's not really perfect ^^ The one used in Reversed is the best I know and use the method Frisdrea found ;)
About the laser field and not goo, I don't remember why I did that... Maybe because you can accidentally destroy your cube into goo if you hold it too low? Not sure...
8MMW Jun 17, 2013 @ 1:45pm 
Nice map, I didn't realise earlier that you can move talong the funnel in these :) Interesting that the oscilator seems to be asymmetric (pulling objects to one side), yet the player stays still. As far as I remember if the oscialtor is made using lift (as in Reversed and some of my maps), the objects stay still in a horizontal funnel, this one seems different.
Don't know if that'd be good, but I think that goo/acid would make better than lasers under the field. Would be more like "surfing" as some call it. And here, it is, in theory, possible to get trapped, if someone throwed the franken under these lasers (don't know why would anyone do that, though :)
The map felt a bit too big, but it made the feeling of floating more dramatic :)
Geneosis  [author] Dec 30, 2012 @ 9:06am 
@Argos : Glad you liked ^^ Feel free to try the other maps linked in the description ;) And also one of the last maps I made called Reversed where you have to build the mechanism yourself :p
Argos Dec 30, 2012 @ 5:48am 
very good use of "high" frequency oscillators. Very funny XD