Portal 2

Portal 2

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Think Differently / Thr33 Stag3s: Introduction 2.0 (BEEMOD)

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Think Differently / Thr33 Stag3s: Introduction 2.0 (BEEMOD)

In 1 collection by Munrefni
Thr33 Stag3s
4 items
This test consists of four smaller tests and each one of the smaller tests has unusual solutions - many of these unusual solutions are in my Three-Stages-maps.
Because of that and that the solutions are more obviously than in my other Three-Stages-maps I thought that this would fit as an introduction.
Furthermore, this puzzle has things which I wanted to build into my three parts of my Three Stages, but I had to cut them for some reasons.
*Partially ninja skills required - but no bunnyhopping, strafejumping, floating cubes, using "turret-corpses" etc.*

Read the description from the first part for more information.
[First part: http://steamcommunity.com/sharedfiles/filedetails/?id=73136098 ]
[Second part: http://steamcommunity.com/sharedfiles/filedetails/?id=73278389 ]
[Third part: http://steamcommunity.com/sharedfiles/filedetails/?id=73967064 ]

2.0 (10 / 08 / 2012): Added autosaves and warm lights

{Special thanks go to: Timoteeei -> I highly recommend his maps!}
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RomanRobot Jun 26, 2012 @ 10:44am 
Oh, I was wondering how people put custom graphics and changed the gravity and stuff in their levels... Thanks for that. And yeah, the turret thing I think was pretty ingenious.
Munrefni  [author] Jun 26, 2012 @ 6:28am 
just look at the turret very carefully... I'm sure you will get it^^
ramblin man Jun 26, 2012 @ 5:57am 
I watched how he beat the first turret, but I still have no fucking clue.
Munrefni  [author] Jun 26, 2012 @ 2:57am 
Thank you for playing and commenting!
I thought about adding checkpoints when reworking my puzzles with hammer, but for now -> use your quicksave :>

I updated the introduction: I added a pedestal button which must be used and will make it easier to get a new frankencube in case you lose the cube once you're on the other side of that big laserfield

I will record walkthroughs in the near future but until then -> in case you want to look up the solution, follow this link: http://www.youtube.com/watch?v=5OEy6J7g1A0
It's kind of a beta-gameplay, thus some things are changed, but most of the solutions you will see there are still possible and intended
RomanRobot Jun 25, 2012 @ 9:58pm 
Probably add the checkpoint after getting the retardo-cube to press the button?
RomanRobot Jun 25, 2012 @ 9:58pm 
It's great, but I wish there were checkpoints. It sucks to routinely redo the solution I already found out when make a small mistake later in the level.
ramblin man Jun 25, 2012 @ 6:50pm 
How the fuck do you beat the first turret?
Zapperlott Jun 15, 2012 @ 11:46am 
Great map!
I´ve seen a lot of unusual solutions, but this very instructive..You`re really creative!
The turret and the laserfield were quite painful for a while..the rest wasn´t really difficult, but took some time to think differently. I really love the last puzzle..just awesome!
Munrefni  [author] Jun 8, 2012 @ 3:34pm 
updated: now the cubes can't get stuck in the dispenser (in the last room) :>
Munrefni  [author] Jun 8, 2012 @ 3:14pm 
well I wanted to make it not that hard (because introduction and so on) - but if you R interested - the actual parts are linked in the description :> ...
oh and I'm cleaning the comments from spoilers like the guessing game^^