212 ratings
Lizards of Skyrim
File Size
1.099 MB
Jun 2, 2012 @ 2:04am
Sep 17, 2013 @ 9:10am
14 Change Notes ( view )

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Lizards of Skyrim

Hey, you! Do you like Argonians?

This mod changes the playable races' appearance into Argonians. This mod affects children as well. Dragons are NOT affected, despite being named Lizards of Skyrim.

All racials traits and skills remains but facial features including hair, beards and facemarks are NOT carried over from the previous looks, but skull form and other adjustments does.

This is a variation of my mod Cats of Skyrim, however there is a few differences. Children now kept their default citizen clothes since default children clothes works well enough on Argonians, unlike Khajiits.

What has changed:
-All playable races looks like argonians.
-Hair and beard have been removed from new argonians.

What hasn't changed:
-Existing argonians are unchanged.
-Monsters, Animals, Dremoras and Undead are untouched.
-Racial skills and traits remains unaltered.
-Text and voice are the same.

Version 1.03b

This mod uses default head meshes, so some conflicts may happens with mods that changes the default head meshes or body skeletons. Custom races that depends on default data will also be affected.

And of course, you can't use Cats of Skyrim at the same time!

This will stay live on the Workshop for a week or so before I upload it on Nexus, as I'm trying to work out some slight aesthetic modifications. It should still be fully functionnal already.

Note: You may notice that Argonians' eyes blinks bottom to top: That's normal. However, since head data morphs are carried over from the old races, eyes may look wonky for some heads.

Have fun.


September 18th 2013 news:

Ther user dragoninahuman has gracefully worked on a graphic patch to address the unnatural argonian faces the on races that have been turned Argonians. If you would like to see and download the patch, go to the mod address linked below.

Derp Face Cure, by dragoninahuman

Derp Face Cure with DLC/non-DLC variation, hosted on Nexus, by dragoninahuman
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halofan3112 May 10 @ 4:35pm 
It's not hard to imagine because of the The Falmer (Snow Elves or The Betrayed). But, yes, Hist Infection sounds pretty cool.
Melletch May 10 @ 1:13pm 
Or the Argonians and the Nords swapped cultures and lands...
Melletch May 10 @ 1:12pm 
Hist infection...
halofan3112 May 9 @ 10:07pm 
Something like that, I guess.
halofan3112 May 9 @ 10:02pm 
If you wanted to add a mini-story to why everyone is a lizard, you could say the Argonians created a toxin that changed their genetic code, forcing the other races to be poisened and turned into Argonians. So nords are still Nords by blood, but, they mostly Argonian.
Fluffy  [author] May 9 @ 9:56pm 
You're welcome. :3 Have fun!~
halofan3112 May 9 @ 9:55pm 
It works now. Thanks a lot! You are pretty creative with your mods. You helped a lot.
Fluffy  [author] May 9 @ 9:50pm 
Do you have this mod actually active? Check your active mods with your favorite mod manager to see if it's checked. Also try moving your load order. Do you have any other NPC-affecting mods active? Some can break some NPCs, although I haven't seen a mod that full on prevent every change,
halofan3112 May 9 @ 8:27pm 
Mine doesn't feel like working. I reloaded the game 6 times and started 12 new games. The NPC's are all nords.
Fluffy  [author] Mar 19 @ 10:39pm 
Thank you for the interest. The problem is that the method is rather antiquated at this time of Skyrim's life. With many of Skyrim mod users using body replacers, custom races and custom NPCs, I cannot guarantee compability with them and feel that the opportunity time for this kind of race mod to be fresh have passed. In other words, I took too long to decide/finish modding for other races and I doubt there is a great andience for this kind of mod anymore.