145 ratings
Faction Unlocker Submod - Greenskins
Tags: Mod, Campaign
File Size
0.229 MB
Aug 18, 2016 @ 6:12pm
Aug 20 @ 8:50am
44 Change Notes ( view )

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Faction Unlocker Submod - Greenskins

In 1 collection by Crynsos
All Factions Unlocked
12 items
The structure of how this mod works was changed, so please also subscribe to Crynsos' Campaign Overhaul & Faction Unlocker to keep using it!

Details on what changed and why can be found here.
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This is a submod of Crynsos' Campaign Overhaul & Faction Unlocker and will unlock these factions:
⚫ Azhag's Waaagh! (Red Eye Tribe)
⚫ Black Venom
⚫ Bloody Spearz
⚫ Broken Nose
⚫ Crooked Moon Mutinous Gits
⚫ Red Fangs
⚫ Scabby Eye
⚫ Skullsmasherz
⚫ Skull-takerz (Savage Orc Horde, can be a horde or settled)
⚫ Teef Snatchaz
⚫ Top Knotz (Savage Orcs, can be a horde or settled)
All Mini Campaign Factions
(Requires the related DLCs)

More Faction Packs (Only use one at a time)
Faction Unlocker Submod - Mixed Factions
Faction Unlocker Submod - Vanilla Factions
Faction Unlocker Submod - Bretonnia & Wood Elfs
Faction Unlocker Submod - Dwarfs
Faction Unlocker Submod - Empire, Kislev, Southern Realms
Faction Unlocker Submod - Vampires, Chaos, Norsca, Beastmen

Other Mods you should check out to use alongside this one:
Conquer Anywhere / + Diplomatic Options / - Norsca Territories / + Chaos / + Beastmen
Adds much needed flexibility, especially when you are surrounded by foreign racial territory.
Themed UI Compilation
Green az mah gobz is tat thin, or if ya want, more like tat dirtie stinkin swampz in da badlandz!
Cataph's Greenskins Teef Currency
Now ya can bash yer boyz headz in if they git stupeed an even git somthin for it!
Black, Black Orcs
Yea, tat lookz much betta! Now our biggezt, baddezt boyz look like jus how tey are meant ta be!
Loose Unit Spacing
Git them boyz apart, spred I sayz! Damn, told ya ta git away so them stunties' rokks don't hit ya!

Thanks to Beornvig for his help with lore-accurate faction refining such as unique faction & faction leader traits, starting units and descriptions.
Thanks to Cataph for his help with various things, such as new feature ideas, lore-accurate faction and lord effects, descriptions and much more.
Thanks to Dindi for his help with Norsca & Chaos script fixes.
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crono90 Aug 16 @ 10:54pm 
play as skulltakerz for 4 turns & suddenly my game stopped working( computer hang)
Crynsos  [author] Aug 16 @ 4:34am 
That doesn't really tell me much... but at the moment, don't expect things to work as expected, as the core Unlocker is not yet updated.
crono90 Aug 15 @ 8:45pm 
Skulltakerz faction error after play for 4 turn
Crynsos  [author] Jul 21 @ 4:53am 
Yeah it will work fine.
JohnnyRipley Jul 20 @ 2:25pm 
Will this mod work with Faction Unlocker Basic?
I don't want all of the features of Faction Unlocke+
Yggr Jun 22 @ 9:35am 
I see, well Ill look into it and perhaps something fruitful will grow out of it :)
Crynsos  [author] Jun 22 @ 9:27am 
I already made a partial Norsca overhaul myself which is now mostly integrated in my Unlocker, the problem with Savage Orcs is that there are much fewer resources to work with, both ingame assets and background info and variety.

I don't mind if you or someone else wants to make an overhaul to deal with this issue, but I will probably not just directly include most of it into my mod.
Yggr Jun 22 @ 9:21am 
Yeah, I just started a skull takerz campaign and saw right away the huge lack of a lot of features a functioning faction would need. I personally enjoyed Mixus Norsca overhaul a lot, perhaps he/she can share the experience on working on an overhaul as you mentioned. I could put some free time into that from next week on, what do you think? Is that something feasable or is it more of a full time job?
Crynsos  [author] Jun 22 @ 9:15am 
Fully fleshing out the Savage Orcs will clearly take quite a bit of time as they are lacking to a similar degree that Norsca is, with really few buildings, units, no tech tree and so on, so that is by no means an easy project to do. I still want to do it, but also have to say that overhauls aren't usually the kind of mods I do.
Yggr Jun 22 @ 9:09am 
Skull takerz would be a very interesting faction to play if it had victory conditions and a working tech tree, perhaps a bit more units, working hero recruitment, would definitely love to see that happen. Hell, Id be willing to help under your guidance to make it reality if that is any good.