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Aquatic Life Overhaul and Elsweyr Island Get-away
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42.849 MB
Jun 1, 2012 @ 6:37pm
Jun 8, 2012 @ 2:28pm
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Description
Update: Added the basic outside of the house and some other stuff for you guys to take a look at. There is no interior yet.

Update: All tropical fish have been removed from the cold Skyrim waters ( have left in the new fish such as the tuna and bocaccio in the cold waters) and have instead been placed in the new tropical Elsweyr Island Getaway. The island is a work in progress and will feature a new player home and lot's of decorations, perhaps eventually a village.

You can access the island via a ship outside the Solitude Lighthouse. Just climb aboard and go into the trap door.

Also, many textures have been darkened. Future updates will fix the shark animations a bit. Remember, this is a work in progress so there isnt much on the island yet! Hope you enjoy!

Update: The Island is a work in progress. I will make a player house and other stuff, and I will decorate the waters with the tropical fish that people have complained (justifiably) don't belong in Skyrim's waters. The island will be based in Elsweyr, so it is lore friendly.
Also, don't worry about the colors from the picture. The textures/colors will be changed to better fit into the feel of skyrim.

Aquatic Life Overhaul -- By ElSte17
Planning on importing the models from this Oblivion Modders Resource http://oblivion.nexusmods.com/mods/25744

Update: Next update will remove the non climate/lore-friendly tropical fish from the ocean and only keep the norther coldwater fish. However, those who liked the tropical fish, don't worry. To counter this, I'm going to make a tropical island getaway located somewhere in...Elsewhere (spelling?) I'm assuming that would be a good lore-friendly place, correct me if I'm wrong. But basically it'll just be accessible by a portal or a ship or something and you'll appear on an island in the middle of the ocean where I can put tropical fish and white sandy beaches and palm trees and such.

Description:

Adds lots more fish of many varieties to Skyrim.

Locations Mostly Complete So Far:
Solitude Docks
Ocean near Solitude Docks
Windhelm Docks and nearby Ocean area

Types of Life so far (all the same model, different sizes):
Young Shark
Shark
Great White Shark
Sandbarshark
Angel Shark
Blue Marlin
Humpback Red Snapper
Humphead Wrasse
Jellyfish
Guitarfish
Sheep Head
Kelp Bass
Leopard Shark
Sharksucker
Yellowtail Clownfish
Mangrove Red Snapper
Northern Bluefin Tuna

Please note that the Sharks use the slaughterfish animations and behavior, which is why they don't move around as realistically as you might like. Please do not complain, as I don't know how or if it's even possible, nor am I interested at the moment, in trying to custom-animate every fish.

Also note that the non-hostile fish (the majority of the one's I'm adding soon) use the vanilla "salmon" animations/behavior so they don't do much more than swim around stupidly. Eventualy I'll get to adding ingredients linked to these fish so that you can catch them and eat them.

Running list of what I have completed for the next update (this will take some time):


To come?:
Coral Reef
Shrimp
Lobsters
Different types of crabs
Starfish
Cod
Palette Surgeon
Skipjack Tuna
Yellowfin Tuna


Most of these will come quickly because I am converting them from an Oblivion mod. Things such as eels, other sharks, dinosaur sea creatures, squids, etc. will take a much longer time. I will also consider doing an overhaul of a part of Skyrim and convert it to a "tropical" environment where most of these fish will blend in better.


For a quick Shark encounter, take a swim in the water by the Solitude Docks ;) .

What's to come? If people endorse, I will know they are interested, and I will continue to add new sea creatures to the waters of Skyrim.


Hope you guys enjoy, please endorse!


Install: Use NMM or merge the data folders and check the .esp file.
363 Comments
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brandon.grissom01 Aug 20 @ 12:35pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Aquilathestone Aug 6 @ 5:00pm 
do you have a esp called "Sharks.esp"if so, i have personally looked at tes5edit, and it edits lokir tomb.which makes little sense to me.im not sure if thats a mistake,or even if its your mod.just wanted to tell you
Guspatchio Aug 3 @ 12:51am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
brodie_needs_help Jul 17 @ 10:00pm 
can you make narwhals swimming in the ocean? plzzzz they go so will with nyan cat!
Moose Guts Jul 15 @ 12:43am 
GJ
pugasus Jul 14 @ 8:24pm 
I'll reinstall this once the interior of the house is created.
leobearconyay Jul 9 @ 12:16pm 
why not add a craftable fishbowl for keeping pet fish and other marine creatures
JEFix02 Jul 8 @ 1:11pm 
where is the trap door
one211 Jun 5 @ 3:56pm 
megalodon can be created simply by typing in setscale 10/15 and clicking on a shark then typing setname "megalodon"
pat.larry Jun 5 @ 3:36pm 
plz add crocodiles