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Jun 1, 2012 @ 1:54pm
Jun 11, 2012 @ 10:37am
Collection gives you the right story order for the maps.
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Everybody knows how to launch a craft through a stargate? Well, you can try it now when ship has been left unattended and you have a chance to steal it!
- added key area lights a bit
2nd episode of Prometheus stories
Taking off was easy but now you got some attention! You had to crashland to hide passing ships, inside a cave on some random asteroid. Lucklily Prometheus ...
Prometheus goes for invation
Third part on Prometheus missions. This time you are to be invade a larger ship. You had a marvelous plan yesterday, but now you have forgot it. Maybe less booze next time? Well, it will come back to mind while doing it, right?
Republished for ...
Escape from captivity v1.1
4th episode of Prometheus stories
There; You finally made the huge mistake of getting captured. Good thing your repair robot has a plan of releasing you... but you don't know how. You will any...
Jun 4, 2012 @ 3:06pm
I'll test this of course.
Jun 3, 2012 @ 5:11am
Thanks, I added some minimum lightning on both level. There's though two problems with adding lightning: first is that I'm hitting the item max limit on both maps and the seccond is the fact that colors look so much better in the dark :) of course this can't get in the way of playability...
Jun 2, 2012 @ 3:24pm
First let me say that over all I liked both of these maps a LOT. But I really wish they had more lighting. In some cases MUCH more lighting. But still cool concept I wish I had done (and done half as well) first. Bravo.
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