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Like the others who commented here, I noticed that the appearance of the fizzle cubes is the same as regular cubes, which can get confusing unless there's some sort of model or shader to distinguish it. Sonically I've noticed that the portals don't make their usual sound when they fizzle, which could be considered a glitch.
this is why I have given the thumbs up.
first room confused me,not realising why my portals kept disapearing.
(the reflector cube, companoin cube & safety sphere, are easy to tell appart. may I suggest in future, unique & very obvious markings/colour/design, to instantly recognize it.)
I never used the faith plate. I put a portal near the button to activate light bridge.
then a 2nd portal on the floor, under the cube.
why 2 lasser emmiters in the 3rd room ?
only used 1st one.
creative/different concepts, can give more quality, variety & longevity to the game.
so please continue being creative
this specific concept, I am on the fence.
goodluck in your creativity, or should I say skill.
(The dark-glitch strikes again; recompile!)
Finally, if you want to go somewhere with this concept I suggest using more than one cube where one fizzles and the others dont.
try me: "TO JUMP OR NOT TO JUMP?"