The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

118 ratings
Mastered Magicka
Category: Gameplay, Magic
File Size
0.049 MB
May 31, 2012 @ 2:18pm
Jun 16, 2012 @ 6:24am
4 Change Notes ( view )

Subscribe to download
Mastered Magicka

Adds spell-scaling based on how many stat points you've invested in Magicka and what perks you have in the Spell School skills.

For every 10 Magicka (1 point) you have beyond your starting 100 all your spells become 2.5% stronger. For each individual Spell School the maximum gain that you get this way is capped based on what mastery perks you have: Novice - 12.5%, Apprentice - 25%, Adept - 50%, Expert - 100%, Master - 150%. Only your base Magicka is taken into account - Magicka gained through spells and effects does not count.

So lets say you spent 30 points on Magicka for a total of 400 base Magicka, and have Expert Destruction and Apprentice Conjuration. The buffs you get are 75% for Destruction spells and 25% for Conjuration spells.

Why make another spell-scaling mod, you ask? I've found that all existing ones tie the benefit either to the level of the skill, the level of the player, or what perks you have. All of these approaches neglect the fact that anyone can achieve maximum proficiency at magic by using the Enchantment stacking exploit. So everyone ends up getting maximum damage without any real investment. By tying my implementation to your base Magicka I make it so that you can stack all the exploits you want, you will only be a powerful mage if you earnestly invest into being one.

Also I've made my mod as unobtrusive as possible. The buffs are based on a carbon-copy of the corresponding Alchemy effects. So it should work with any other magic mod that doesn't tamper with the way a spell's magnitude is calculated or outright removes the ID's of the mastery perks.

* Small fix that should reduce potential problems with load order.
* Added a power that toggles the effect on and off for when you want to try other scaling mods. The power is called "Toggle Mastered Magicka". If it doesn't get added to your character, disable the mod and delete it from your hard drive completely (you can do it without unsubscribing), then load your game and save. Then reinstall the mod and load your game (tedious, I know, but that's just how Skyrim works).

Mastered Magicka - Enchantment Fix
Mastered Magicka - Bound Weapons

* When you gain Magicka or a perk, it can take up to 10 seconds of in-game time (outside of menus) to update the buffs. So don't rush for checking the new power of your spells immediately.
* The mod has a side-effect of also increasing the power of your enchantments. It can be fixed by using the Enchantment Fix mod listed above.
* I've noticed that the buffs remain if you disable the mod without deleting it, which can be problematic if you're trying out different mods. Use the "Toggle Mastered Magicka power" to turn the effect on and off.

* Balanced Magic by Mysty - fully compatible. Thanks to JRDH who tested this.
* Midas Magic by Xilver - partially compatible. Most spells scale, but some custom spells reportedly do not. Fun mod, by the way :)
* Mighty Magick Skyrim by Damar Stiehl - incompatible. Spells do not scale at all. Your should use his Scaling module instead.

Featured on Skyrim GEMS[].
< >
Meliphis Jul 17 @ 10:06am 
Does starting with an Altmer who starts with 150 magicka and not 100 change anything in anyway?
Ice | May 16 @ 8:50pm 
Thanks for the fast response!
Ice | May 16 @ 1:36am 
Is it possible to get a source? I'd like to alter some values.
Raizeinbergui Aug 23, 2015 @ 5:59am 
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER STEAM
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO GIVE US HALF LIFE 3
AQuick11 Dec 6, 2014 @ 5:04pm 
Has anyone tested this with the Apocalypse magic mod?
Underwatterman Oct 30, 2014 @ 1:20pm 
So does this increase my magicka points.
Merilirem Jul 11, 2014 @ 3:18pm 
Oh and also, is there a reason you didnt just have it use a general buff to your magic with each 10 points of magicka, something like X% per 10, or a users choice deal, so it could avoid the conflicts with user created spells and all those other annoying things? I understand it may have been diffcult to make it dependant on the mages skill without the perks, but then maybe simply adding a secondary bonus for the perks in that school of X% per point would have been enough to differentiate the skill versus raw power component. Though it would be fine without that as the perks are vastly useful if your going to be an actual mage anyway, kinda unplayable without them in any version of skyrim you might have chosen.
Merilirem Jul 11, 2014 @ 3:05pm 
Does this work with mods that change perks like skyre, or really any good mod, because while i like the idea ALOT, i simply cannot use the vanilla perks, they suck.
Pr.Jitterskull - best bug fixer Jun 11, 2014 @ 7:14pm 
Hey dude, can you make my personal magic scaling mod please, or teach me how to make my own?