Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

30 ratings
Connection Check Module
 
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Modules: Regular Module
File Size
Posted
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1.492 MB
Aug 14, 2016 @ 2:45pm
May 18 @ 12:45am
11 Change Notes ( view )

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Connection Check Module

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Description
Connection Check Module

Main mechanic of the module is checking the existance of line connections from a chart and using that data to disarm the module. But you'll have to check the bombs serial number before that. You should read the manual to understand what I mean.

I owe some huge thanks to the KTANE Discord community for last updates and earlier bugfixes in general. Thanks guys! You are the best.

Manual is included but you can grab it from there as well ==> http://ktane.timwi.de/PDF/Connection%20Check.pdf

Module type is "graphModule". I will be happy if want to use this module in your mod/mission pack.

Any comments and suggestions will be appreciated!


Check my other KTANE mod too! Cute little creatures. http://steamcommunity.com/sharedfiles/filedetails/?id=777164508
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34 Comments
AtTheEdge Jun 20 @ 1:05pm 
Hey, I really like your mod, so I made a German version of the manual. You can link it if you want. Just add me on steam and ask for it :)
grybo Jan 5 @ 6:06pm 
@clutterArranger Thanks for your response! With the help of some awesome mod developers on the KTANE discord, I was able to figure out my issue, and it was 100% my own fault. I was incorrectly reading the instructions on finding the chart. I thought all the rules had applied to the serial number of the bomb, not the module itself.
clutterArranger  [author] Jan 5 @ 3:55pm 
I realized 0 and O looks pretty much same on the manual page. Changed it in order to make it differrent. Please let me know if your problem wasn't because of this.
clutterArranger  [author] Jan 4 @ 2:11pm 
@grybo101, I haven't changed the code for the gameplay part since the start and no one else had issues before. I am on the KTANE discord channel as clutterArranger, if you want we can play it togather and check if there is a problem or not.
grybo Jan 4 @ 8:50am 
I'm not sure if I'm the only one experiencing issues with this mod, but it seems that I can only get a few of the modules correct on a single bomb, if any at all. I'm pretty confident I'm following all the directions properly, but it feels like some modules are following different rules than others. Is anybody else experiencing issues, or am I just doing this incorrectly?
clutterArranger  [author] Oct 8, 2016 @ 9:48am 
I made another mod, if you guys are interested -> http://steamcommunity.com/sharedfiles/filedetails/?id=777164508
clutterArranger  [author] Sep 17, 2016 @ 2:38am 
Hello, there is something you might be interested. Check the announcement up there!
p0rtalmaster Sep 16, 2016 @ 12:07pm 
Just what we're looking for in a good KT&NE module. Excellent work!
Bone Sep 3, 2016 @ 4:32am 
@clutterArranger Thank you, now it works perfectly!
clutterArranger  [author] Sep 1, 2016 @ 10:01am 
@Bone, I changed it and did try with my old joystick. Seems to be working. Drop a comment if its still broken.