46 ratings
Stealing Prometheus
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9.957 MB
May 31, 2012 @ 3:50am
Jun 8, 2012 @ 3:13am
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In 1 collection by M1kke
Prometheus stories
4 items
Description
Everybody knows how to launch a craft through a stargate? Well, you can try it now when ship has been left unattended and you have a chance to steal it!

ver. 1.2.1
- added key area lights a bit

#F4F
15 Comments
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Mitch McWiggins Feb 11 @ 8:01pm 
Cool design, fun exploring, thanks. Here's one of mine if you get a chance. http://steamcommunity.com/sharedfiles/filedetails/?id=134556522

Or my latest, whichever:
http://steamcommunity.com/sharedfiles/filedetails/?id=223838777

Thanks!
Lord Catastrophe Jul 19, 2012 @ 2:07am 
Nice. Took me a while to find that there were indeed two buttons on the ship. I loved the immense size of the space.
mood3rd Jul 18, 2012 @ 3:20pm 
amazing
outstanding
(I miss stargate sg1)
perhaps more turrets would helo sell the idea of Stealing Prometheus ?
you could have had some where the fizzler's / stargate is.
so on activation it kills the turrets. ( as standing in front of a activating stargate would. )
I will subscribe to more of your maps.
thankyou
Constantine Jun 26, 2012 @ 2:11am 
I really enjoyed this level!! Well done :)
#F4F please.
M1kke  [author] Jun 23, 2012 @ 11:28pm 
Hi, thanks for the comments, I've tried to add the feeling in later episodes. The Editor is very limited and some things are impossible to create... The lasers are supposed to bring up the Stargate ;) I'll prob wont revise this map anymore but concentrate on new ones. I'll try to add some requested details later.

btw. the white room was supposed to look like a lab, but I had to narrow it strongly because of the item limit. I know - it's far from that idea :)
Rengor Jun 23, 2012 @ 2:52pm 
Very creative map, looks great.
It has potential to add more of a space dock feel. In particular I didn't feel like the ball room really fit the theme. And I didn't quite feel like I was stealing it since there was little opposition. But those are details.
Seems like the lasers should remove the fizzler, as if to shoot through it, rather than bring it up?
As others mentioned, the key portal surface is a bit hard to spot.
thiagopeixoto16 Jun 16, 2012 @ 8:56pm 
Good idea my friend ! Looks we are on a different game !
Silly Jun 16, 2012 @ 3:18am 
Nice map. :D However, I took a long time to figure out where to find the important stuff like buttons and passages. You could try making them stand out more with lights or putting them in plain sight.
mrol Jun 12, 2012 @ 8:19am 
Very nice concept, feels so different and fun to play
VonVansiker Jun 9, 2012 @ 4:20pm 
The exit is a ship. XD