Portal 2

Portal 2

154 ratings
Champions Towers

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Champions Towers

In 4 collections by Geneosis
Geneosis' Fun Chambers
33 items
Geneosis' Skill Chambers
24 items
Geneosis' Medium Chambers
35 items
Geneosis' Best Of
33 items
You want to prove to the world that you are the best Turret-Killer of the multiverse? Lets beat the Champions Towers!

Type : Fun/Skill
Difficulty : Medium

Tip (for the second tower) : If you don't see how to reach the exit door... Go the the center of the room, look up, place a portal on the blue painted surface, turn and place the other portal at the end of the red gel trail... Run! ^^

Update 1 :
- Added missing cube dropper for the franken cube
- Made the entrance of the 4th turret level less deadly
- Added auto-save points between each rooms!

Tags :
geneosis, battle, combat, fight, challenge, bounce, blue, victory, win

#BEEMOD : This map was made using the BEE mod for Portal 2 ingame editor.
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sentientcloudwastaken Oct 12, 2013 @ 10:18am 
I ran into the panel glitch, too. Had to use a dead turret as a shield. Thankfully only one turret survived.
Geneosis  [author] Sep 13, 2012 @ 8:40am 
Map updated! A few annoyances fixed... And some save points added!
Geneosis  [author] Sep 11, 2012 @ 2:57am 
Oh, ok ^^
carl.kenner Sep 10, 2012 @ 9:04pm 
Congratulations! Third place.
Geneosis  [author] Sep 10, 2012 @ 1:40pm 
@all : Thanks for playing ^^

@mechtakendall :
About the ball + faith plate room, this is a bug of faith plate that sometimes happen when the trajectory is too "plate" so i can't really fix sorry, so you did it the right way ^^
About what you did with the second blue gel room, I sometimes also do that and paint all the turrets I already killed and make them bounce in the next room instead of using the gel flow to paint the living turrets ^^
About getting shot in this room when you enter it... I noticed that, and well it would be easy to fix if it's really too much annoying ;)
Not sure what to do for the alive turrets in the last level... I know pannels are a bit glitchy when they knock the turrets... But don't really see a way to fix them X)
I could also add a dropper for the franken cube without messing too much the design of the map...
Thenks for this detailed feedback!
mechtakendall Sep 10, 2012 @ 8:40am 
Found a few things, want to point them out. The room bouncing the sphere around the room with the faith plates is buggy, and doesn't always work. I ended up just dealing with the turrets myself. After completing the room with the painted sphere taking out the turrets, you can carry it onward to the next set of turrets (I didn't use the 2nd blue gel, I just portaled in my still painted blue sphere). The dropdown to this room is right in line to get shot by surprise through the grating (criticism). The room with the panels knocking over turrets, it sometimes pins them to the wall and they return standing but just out of reach of the panels. That's annoying. If you accidently destroy the frankencube in that room, you don't get a replacement and are stuck. The last room was pretty inventive. Difficulty 6/10 Design 5/10
UnableRogue Sep 9, 2012 @ 9:17pm 
Ohh the blue gel is the key. I tried something similar to what you said but it didn't wotk for me. I resorted to using the laser bridge to get me up there. >:D Your way would be easier though.
carl.kenner Sep 8, 2012 @ 6:50pm 
Finally finished, but I had to read the spoiler. Good map.
Jade BGE Aug 22, 2012 @ 1:45pm 
That was great fun. Thanks for your work.
Mr.Johno Aug 16, 2012 @ 4:16am 
Thanks Genosis,

I'll put my thinking cap on