83 ratings
Zion's Khajiit Guild
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File Size:
Posted:
Updated:
46.802 MB
May 30, 2012 @ 12:47pm
Jan 5, 2013 @ 6:56pm
10 change notes ( view )
Description
This MOD adds about 2.5 hours of Quests, New weapons to Smith (Pending you have completed the appropriate quest in the MOD), A new SHOUT to learn (Lighting Breath), 2 New Alchemy Ingrediants (Zions Life Root & Snozzberries), 3 Different Repeatable Quick Fire Challenges (Arena type mini quests that let you fight various "bad guys", Dragons, and Vanilla Mobs), Once main quest line is completed by the player all of the NPC's created for this mod will give the option to be a Follower, all of the ZKG Crew that is. Well except hazy but he's a blacksmith. A new Smithing Material used to make the new weapons "Eternium". 2 Radiant repeatable quests to aquire either a Potion from Magnis, or Eternium from Hazy. Magnis' potions buff 1 ability of your choice for 1 hour by 40%. All custom voice over work, No vanilla voice's used for the NPCs added in this MOD. When you complete the Main quest line for the MOD you will end up in a "New" home for the ZKG crew and the Alchemy table in Magnis' room grants the user a 50pt Buff to their alchemy, and also when you use Spigett's Enchanting table you get a 50pt buff to your Enchanting. When you first load your game with this MOD enabled it should auto start a quest and place an objective marker to the location to begin the adventure.

http://www.zionskhajiitguild♥♥♥/

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Full Version 2.3
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*NOTE* Since the Skyrim 1.7 patch In order to get custom NPCs' dialogues to work, you will need to load your game with the mod loaded. Then make a save. Exit Skyrim and relaunch. Load the save you just made and things should be gravy. :) Happy huntings.
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Installation:
Easy Mode via STEAM - Subscribe
Ensure that ZKG has a Check mark in it's Box under the Data menu. (Could also be named Zions Khajiit Guild
Play, kill, win...
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Uninstall:
Unsubscribe and locate the mod ZKG in your launcher, select it and click Delete
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Thanks to MundaneRaptor for all your continuing work and help with writing the dialogue and creating the voices. He is working over time to make the actors come to life and clean up my horid audio recording. <3
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Compatability: If you encounter a conflict with various other mods please post a comment listing the mods you where trying to use in combination with this one. As much information on the mods in question and version would be super helpful. Should not be any conflict unless structures are in the same place that i have added some.
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Difficulty ~ Medium / Hard. I try to make all encounters rely on some potion usage, and taking advantage of your abilities. I am not a fan of just auto attacking basically and winning.
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New Home Page for the mod check it out for all information from us about the mod.
http://www.zionskhajiitguild♥♥♥/
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Voice Actor Credits
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Tee - Zionistic / IronLionZion
Magnis - MundaneRaptor
Hazy - Zionistic / IronLionZion
Spigett - BJ The DJ
Old Man Dol - Zionistic / IronLionZion
PG 4 - Zionistic / IronLionZion
Dren - Zionistic / IronLionZion
AlunAara - MundaneRaptor
Sodir - Michael Marino
V. Jr - Alex S. (The best nephew anyone could ask for)
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Change Log:
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v2.1.3
-Initial release of the final full version of the mod on STEAM and Nexus
v2.2
- Added missing textures to the .bsa
-Removed small possible chance Sodir could use a lever, locking the player from progressing till he decided to use again.
v2.3
-Removed 60+ bad edit REFs made from production
-Undeleted and Disabled via Tes5edit 30+ Objects during production
-Went through REFs 1 by 1 via Tes5Edit to ensure authentic edit
-Long story short, Bigger, better compatability, pew pew, kill kill /cheer!
159 Comments
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Iron Lion Zion  [author] Sep 8 @ 6:34pm 
Fantastic Four stamp of approval.
Blake Sep 8 @ 4:49pm 
whats with that 4 ?
Iron Lion Zion  [author] Sep 2 @ 2:28pm 
nope. Just a fluke. It was the last part of my online Nicname Iron Lion ZIon. Instead of calling it IronLionZion's khajiit Guild I made as it stands today. Zion's Khajiit Guild. Overall bad naming on my part but none the less. Sounded good. :)
Blake Sep 2 @ 12:31pm 
you named it after fallout new vegas dlc on purpus right
Zeon Jul 6 @ 9:47pm 
nice
Iron Lion Zion  [author] May 2 @ 8:47pm 
NOTE Since the Skyrim 1.7 patch In order to get custom NPCs' dialogues to work, you will need to load your game with the mod loaded. Then make a save. Exit Skyrim and relaunch. Load the save you just made and things should be gravy. :) Happy huntings.
janytjay May 2 @ 6:53pm 
the cats wont talk to me
jeff Apr 16 @ 4:04pm 
zionistic why won't the lever open the final door for me to get out of the arena?
Dat1Panda Apr 15 @ 7:28pm 
I GOT IT TO WORK! YES! Thanks dude this is awesome
Dat1Panda Apr 15 @ 7:03pm 
Apperently this mod kind of works for me because I ran into a Thalmor trade ship with that pinky-purpley ore on it and tragil