Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there any plan to update this, or has it been abandoned?
I tried replacing these but the console was throwing up errors by stating "net::ERR_FILE_NOT_FOUND" in regards to "Error: Script error for "Enums". So I think the 2.8 update broke some stuff that can't be fixed without opening up app.asar with NPM and updating the parts used in torcheternal.js. I'm not willing to do the work so hopefully someone reading this can do what's necessary to update it.
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decaysInto = Enums_1.ItemType.AnimalFatTorch;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decaysInto = Enums_1.ItemType.LitAnimalFatTorch;
After that, both forms of torches last forever (barring breaking them via use as weapons/other durability damage).
Can't help on the multiplayer side though.