Wayward

Wayward

30 ratings
Torch Eternal
   
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Wayward: Item, Doodad
File Size
Posted
Updated
3.599 KB
Aug 13, 2016 @ 3:05pm
Oct 18, 2017 @ 4:27am
5 Change Notes ( view )

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Torch Eternal

Description
Sets animal fat and bark torch decay to infinity and makes them decay into themselves. Recommended to be used with Fire Safety.
42 Comments
Sinuhe1991™ Oct 18, 2021 @ 8:50am 
Update?
GhostHackNinja May 31, 2021 @ 3:18am 
please update for Beta 2.10 Seafarer
GhostHackNinja Nov 30, 2020 @ 4:37pm 
2.9.6 not working. please update!
Velia Sep 15, 2020 @ 6:08am 
update please ?
Thundercraft Jul 6, 2020 @ 11:34am 
This would be handy...
Is there any plan to update this, or has it been abandoned?
mrco.gllrdo Dec 28, 2019 @ 1:43pm 
Draxxalon's instructions no longer work since "AnimalFatTorch" and "LitAnimalFatTorch" have been replaced with "TallowTorch" and "LitTallowTorch", respectively. Also "compatibleMinorVersions" is no longer used and instead the specific version must be specified under the "waywardVerison" field.

I tried replacing these but the console was throwing up errors by stating "net::ERR_FILE_NOT_FOUND" in regards to "Error: Script error for "Enums". So I think the 2.8 update broke some stuff that can't be fixed without opening up app.asar with NPM and updating the parts used in torcheternal.js. I'm not willing to do the work so hopefully someone reading this can do what's necessary to update it.
Narthur Oct 25, 2019 @ 8:53am 
Thanks, @Draxxalon! Instructions still work. :)
[x] Sauriva Sep 17, 2019 @ 5:42am 
@Draxxalon, thank you!:steamhappy:
Chungus Aug 17, 2019 @ 2:14am 
Can you update this mod? I am scared darkness @Yenwood
Draxxalon Jun 24, 2019 @ 7:04pm 
If you want to fix animal fat torches, you need to edit torcheternal.js and remove the lines that have AnimalFatTorch on them, and replace them with:
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decaysInto = Enums_1.ItemType.AnimalFatTorch;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decaysInto = Enums_1.ItemType.LitAnimalFatTorch;

After that, both forms of torches last forever (barring breaking them via use as weapons/other durability damage).

Can't help on the multiplayer side though.