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Aperture Towers Part 1 (HD)
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May 28, 2012 @ 4:13pm
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In 1 collection by Muerte
Aperture Towers
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Description
The laser core generator in building 2 has been sabotaged! Now you are stuck in building 1 and everything is malfunctioning.
Get to the top floor to engage the manual override and emergency chute so you can get to the access the basement. Then you can use the only working connection to building 2 and repair the sabotage.

-Note: This map does cause a hit to your framerate, I tracked this down to the track platforms I am using. Aparently having them go back and forth continually causes the game to run a lot of extra calculations.

-Note: This started out as a plan for a much larger map, but quickly hit the entity limit of the editor. However, it was a success of my experiment to make a system to cause things to be triggered erratically. If you are curious, either play through Part 2, or no clip below the map to see the room used to control the spazing items, they are the same room.

-Note: The HD version of this map was tweaked in Hammer to add additional visuals not possible in the puzzle generator. See the original here: http://steamcommunity.com/sharedfiles/filedetails/?id=68823670

I added a video walkthrough for anyone having problems with it.
9 Comments
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Mr.Johno Jul 3, 2012 @ 6:22am 
I like how you use the cubes and lasers. its a great concept
FutureGameDev Jun 12, 2012 @ 6:19pm 
How would you get a co-op map to work with out a partner? Or rather, how would you get your partner to get the map as well?
Muerte  [author] Jun 12, 2012 @ 5:43pm 
Yes, I am play testing another Companion Cube Coop map right now. Hope to get it released here soon.
FutureGameDev Jun 12, 2012 @ 5:08pm 
Will you be doing anymore maps soon?
Muerte  [author] Jun 12, 2012 @ 1:24pm 
Yes, by design, afterall the stairs are malfunctioning.
FutureGameDev Jun 12, 2012 @ 12:57pm 
You can Portal past the stairs
Ma3rk Jun 12, 2012 @ 12:56pm 
Even after seeing what needs to be done, it's just too confusing. Got stuck (pinched) twice in the stairs and they would retract and had to revert. Lost interest after that.
FutureGameDev Jun 9, 2012 @ 3:17pm 
I can't even imagine the planning that went into that to make all that timing happen! Great job.
fishstew May 28, 2012 @ 5:19pm 
Nice puzzle but it is a little confusing at some parts and I get fps drops randomly. Anyways, good puzzle and keep up the good work !