The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Niflheim - House of the Dark Mists
 
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25.332 MB
May 28, 2012 @ 12:53am
Aug 22, 2012 @ 8:32pm
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Niflheim - House of the Dark Mists

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Description
8/22/2012 - NOTICE - ALL reported bugs fixed! UPDATED FOR DAWNGUARD COMPATIBILITY!

After the battle of Moesring, the Falmer took up refuge with the Dwemer. However, the Falmer sought to find something that they could use to get vengence for the Nords killing their beloved Snow Prince...


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Information -
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On Nexus - http://skyrim.nexusmods.com/downloads/file.php?id=17965


After receiving a message from Calcelmo about an ancient Dwemer ruin he's recently located the key to, you head off to get the key then to explore Niflheim, the House of Dark Mists.

Insipred from the Nordic realm of the dead, ruled over by Hel. Further explores the stories of the Dwemer, Falmer, and the Psijic Monks. After you defeat the dungeon, you can use it as a permanent home, with upgrades.

In Nordic Mythology, Niflheim means "'dark mist home." I have a huge fascination with the Dwemer, and the overall feel of the Dwemer areas in game. So, I decided to make a place through which we can further explore what happened to the Dwarves, the Falmer, and a few other things.


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Quest Requirements -
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NOTE - I built this to fit into the game as though Bethesda created it themselves, therefore to play this quest you must have completed certain tasks in game. Those are:


1. level 25 character
2. Finished "Nimhe, the Poisoned One" quest for Calcelmo (Available at any level)


If you have attained level 25 and have killed Nimhe for Calcelmo then you'll receive a letter from Calcelmo that starts the quest.


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Quest Rewards -
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- Ring of Regrowth (regenerates Mana, HP, and Stamina at a HUGE rate)

- GhostRing (Turns the player into a Ghost and makes friends with the Falmer ghosts)

- SpellBook: Conjure Ghost Dragon

- Hidden Armor set with special attributes

- New Player Home Areas:
- Forge / Armory
- Tanning rack
- Smelter
- Blacksmith Forge
- Workbench
- Sharpening Wheel
- Enchanting Workbench
- 2 chests for materials
- 10 Weapon Display Cases
- 10 empty mannequins
- 10 outfitted mannequins
- 16 weapon racks
- Dragon Priest Mask Alter
- Combat Training Room with 2 mannequins you can cast spells at or attack that will level your skills
- Archery Range (mini game you can use to level marksmanship or any damage based spell)

- Garden / Library
- variety of plants
- variety of bugs
- chest to store potions with all potion recipes
- apothecary sachel for ingredients
- Alchemy Workbench
- ghost dragon room
- shrine room for the 9 divines
- 4 weapon display cases
- 18 empty book shelves
- chest of all normal books
- chest of all spell books
- chest of all skill books
- atronach forge with all 13 doomstones
- chest with all atronach forge recipes
- operating instructions book at atronach forge
- chest for materials for atronach forge
- bedroom

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Developer Notes -
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I've created new mechanisms while developing Niflheim. Feel free to explore every nook, all the little spaces, because I've hidden stuff all over the place for mine and your playing pleasure. I have two completely voiced (high quality audio) NPCs. I did a lot of research for the appropriate lines to make this as lore friendly as I could manage. If you want to play something that seems like it could fit into the Elder Scrolls, have a look at this. I've spent about 3 months total working to make this the best experience I can manage at this point. Enjoy and please rate this!


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Credits -
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SPliCeR - huge assistance with research about everything related to dwemer

theycallmeQ @ http://steamcommunity.com/id/bluefreakq/ - for throwing interesting ideas at me, and for helping me retexture some armor for the mod.

ThirteenOranges @ http://steamcommunity.com/id/ThirteenOranges - for driving me to research things I didn't know about regarding the scripting objects. He didn't either... ;)

jim.jimlawrence85 - for letting me blabber to him about my coding issues and understanding them, playtesting, and for trying to give me new ideas for resolving the coding issues.

evoLucian - voice of Karkeli (Elijah Lucian <elijahlucian@gmail.com>)

play testers - Player Two, dudeitzchronic, Reaper

special thanks to Vault Boy for memory testing!



Thanks everyone!


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Troubleshooting
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Unfortunately not all modders are coders. So, when they make mods, they don't know how to consider memory or instancing conflicts against other modders while making their mod. That causes all the issues mod players experience.

If this doesn't work for you, try having it at the top of your loaded mods. if that doesn't work, try having it as the only loading mod. Usually that will fix it. There's a limitation on how much memory TESV.exe will allow for .ESP files. So, at times, you'll have to select different mods to load when you want to try something new. I hope this helps. If you need further assistance, please tell me how many mods you have loaded, and what the load order is.


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Bug Tracking
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1.0.2 - removed the referenceObject for Karkeli in Markarth from the esm cell, instead creating a new cell, then moving Karkeli to a pre-existing xmarker place inside Understone Keep in Karkarth. Resolves ESM modified cell issue that causes mod conflicts between each other (at least on my end). Change the stage check in the Story Manager for "the Poisoned One" quest to 10, the stage that completes when you kill Nimhe, instead of stage 20, the supposed end of "THe Poisoned One" quest. [Chaz and Avon]

1.0.3 - fixed .BSA file issue. .BSA file now property unpacks upon download. If you subscribed before Thursday May 31st, 4:30pm EST IF YOU DON'T HEAR THE VOICE OVERS FROM RAGA DEL ANDUL AFTER LETTING IT UPDATE, you might need to delete and resubscribe for the unpacking to work. This video shows how - http://www.youtube.com/watch?v=ltFnZD0DOHA

1.1 - added in new bedroom area, revised atronach forge, other player house rooms, added in new npcs, new effects to the library, resolved all issues with the quest not starting for certain save types.


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Other Mods
---------------
Shako, the Demon Jester
http://steamcommunity.com/sharedfiles/filedetails/?id=77355514

Loki, the God of Appearance and Skill
http://steamcommunity.com/sharedfiles/filedetails/?id=74678299
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251 Comments
IrishJonny13 Sep 19 @ 6:46pm 
hellcat5 -: My prayers and love to you. I wish I had met you in life. I shall keep you in my thoughts and prayers and hope that you will get better not only for the benefit of Katmandu and all those who need online sentinels like yourself but also for strangers to your life like myself who are in awe of your work and dedication. Please stay strong. Please get better. God Bless you..
hellcat5  [author] Sep 19 @ 3:22pm 
Since I created this, I've had two strokes and I live in a nursing home. I'm not in position to do anything about this right now. I thought I responded to you before, but the post isn't there.
IrishJonny13 Sep 19 @ 2:14pm 
hellcat5 -: I actually get conversation from Raga Del Andul but no dialogue options from him for me to start the quest inside Niflheim. Please hellcat5, help.. !!
IrishJonny13 Sep 17 @ 1:59am 
hellcat5 -: I noticed on some walkthroughs of Niflheim on Youtube that Raga Del Andul is actually in the area with the two Centurions on either side which is past the second door of the Foyer. As I enter ther Foyer from Blackreach which I suppose you'd call the entryway Raga Del Andul is right there.. could this be my problem.. isn't he supposed to appear as I enter the second door with the two Centurions ?? I tried player.placeatme xxxx but that didn't work. I used the console to get Raga's ID code but I suppose you can't do that. Help !! - Thanks hellcat5.
IrishJonny13 Sep 17 @ 12:40am 
hellcat5 -: Great job on Niflheim. I'm just now enjoying it and I suppose I'm half-way through but I need your help.. When I actually enter Niflheim and meet Raga Del Andul, he greets me but that's it. No update or quest start and no lexicon.. ?? - Help !! I know you must have moved on, but I'm just starting your Mod now and would like to continue through it. Thank you !!
geigda Feb 19 @ 9:24am 
Perfect for my Ancient Nordic Run i'm Planning.
hellcat5  [author] Jul 7, 2016 @ 10:43pm 
You have to be level 25 to deal with the monsters that lurk within niflheim. otherwise, they would most certainly slaughter you.
geekyoldiva May 9, 2016 @ 8:51am 
Really good fun, though a few too many pesky locks to pick and I think the main quest in Niflheim would have been easier without my follower, but hey, I loved it.
angelapuckett80 Jul 29, 2015 @ 10:45pm 
Why do I have to be level 25?
lennieandkate Jun 16, 2015 @ 1:26pm 
Please give me a hint! I have activated the sigils and placed the lexicon in its receptacle, but the quest marker is still pointing at it and I can't interact with it at all. I get the message "You must activate the sigils and have the lexicon to open the seals", but I've done that.I've checked every chest, found the armour (very nice armour btw), taken out and replaced all the sigils and whacked all the dremora, nothing. The stairs have closed up behind me so I can't get out. I would hate to have to give up now, I've really enjoyed this mod.