The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,676 ratings
Dynamic Fires
File Size
0.986 MB
May 27, 2012 @ 9:38pm
May 31, 2012 @ 4:59pm
3 Change Notes ( view )

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Dynamic Fires

Allows one to ignite and extinguish fires by using fire and frost spells, respectively. It also puts out fires that have been running for some time. (**update** - torch bashing now lights up fires too)

This initial release features all campfires. Other fires will be added in future versions. Watch the video to see the mod in action, and rate if you enjoy!

Nexus mirror can be found here:
Besides having the latest version it also archives all previous ones, making it a good place to see what was added/fixed in each release.

I've maintained the same light intensity of the original campfires and realise it may be too dim, especially for those using Realistic Lighting. I've got no problem increasing it a bit, so let me know if it's an issue. The giant campfires did not have any light sources in the original game so I created my own. Again, let me know if the intensity/radius are good.

I'm also considering to make shock spells behave the same as fire, but I'd like some community feedback on this before going ahead with it. So please drop a comment and let me know of any problems and/or suggestions.

Being mostly scripted, this mod should be compatible with nearly anything. Even mods that add to or remove campfires from the world shouldn't conflict, so long as they use the original game's objects. Still, since this is the first release and because of its scripted nature you should keep an eye out for and report the following: campfires that don't react to spells, light present even when a fire is off, extinguish smoke effect too big/small and other unexpected problems.

One thing you can be sure of is this plugin won't ever leave your game in a broken state. I've designed and tested it following that very principle (along with seamless updates). In fact, If you unsubscribe it will be as if it was never installed.

To uninstall simply unsubscribe or uncheck this mod on the launcher - all campfires will revert to vanilla states.

I've tried to make this mod as easy to extend as I could. It relies heavily on formlists and if you know a bit about scripting it should only take a few moments to leverage this mod's functionality for your own creations.

An example: you create a mod that adds awesome Thief-like fire/water arrows. To make them ignite/extinguish stuff all you need to do is create a quest and attach a script like this (not forgetting to auto-fill the properties):

scriptname AddProjectileExample extends Quest

FormList property wbBCFProjectilesFire auto
FormList property wbBCFProjectilesIce auto
Form property FireArrow auto ;use your projectile names here
Form property IceArrow auto

event OnInit()

That should be all that's required. A similar method can be used to integrate new objects into this mod so that they too become dynamic. However it involves alot more lists and a few special cares. I'll explain the process soon.
Popular Discussions View All (1)
Apr 23, 2014 @ 6:45am
Possible bug/incompatibility...
(=SGS=) ZehAngrySwede
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MRDRK1 Aug 10 @ 5:51pm 
Is this mod out of date for the Skyrim version? It doesn't seem to be working. Does it conflict with the most recent Frostfall/Campfire mod? Thanks in advance!
Halfmedia Mar 18 @ 9:49am 
Nice mod dude!
GrimThor3 Jan 6 @ 2:10pm 
I just wanted to let you know that your nexus link isn't working
Cheesychicken Nov 4, 2016 @ 4:30pm 
will this work on the solitude lighthouse i started the mission and unlight but i want it light after the missions complete will this fix or restart the light house? (As it was before the argonians Jaree-ra and dee-ja came)?
Timesplitter Jul 13, 2016 @ 4:36pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at .
Captain Dino Jun 21, 2016 @ 6:20am 
It was one of my first mods I ever added to Skyrim but it seems to not work anymore. It's a shame too because it's one of those things that the game should have from the get go and it adds a lot to the realism and interactivity of the game. I don't know what might causing it to faulter, I have a few spell changing mods, usually adding new ones but even using the original spells in the game doesn't seem to do anything. I have a 'tune up' mod that effects the major cities, but I do think they use the old fires. I got one mod that changes the embers mesh to a more realistic look, but looking through the comments it doesn't seem this should be causing this issue.

It's a real shame too because I really loved this mod, I hope there are some known bugs or mods that seemed to disable this mod or make it moot so I could fix it. Either way going to keep it in case it fixes itself later.
jenniheraud Jun 4, 2016 @ 7:33pm 
try restarting your pc that worked for me let me know if it doesn't work I will try to find other ways to fix..
Warsun May 6, 2016 @ 5:18am 
Fires work now.
Cheesychicken Apr 25, 2016 @ 11:27am 
add the giants fires and cooldown after Helgan
ultimateh Jan 19, 2016 @ 3:15am 
So far it hasn't worked for me... but I'm still playing with load orders