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Dynamic Fires
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0.986 MB
May 27, 2012 @ 9:38pm
May 31, 2012 @ 4:59pm
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Description
Allows one to ignite and extinguish fires by using fire and frost spells, respectively. It also puts out fires that have been running for some time. (**update** - torch bashing now lights up fires too)

This initial release features all campfires. Other fires will be added in future versions. Watch the video to see the mod in action, and rate if you enjoy!

Nexus mirror can be found here: http://skyrim.nexusmods.com/downloads/file.php?id=17969
Besides having the latest version it also archives all previous ones, making it a good place to see what was added/fixed in each release.

REQUEST FOR FEEDBACK
I've maintained the same light intensity of the original campfires and realise it may be too dim, especially for those using Realistic Lighting. I've got no problem increasing it a bit, so let me know if it's an issue. The giant campfires did not have any light sources in the original game so I created my own. Again, let me know if the intensity/radius are good.

I'm also considering to make shock spells behave the same as fire, but I'd like some community feedback on this before going ahead with it. So please drop a comment and let me know of any problems and/or suggestions.

COMPATIBILITY
Being mostly scripted, this mod should be compatible with nearly anything. Even mods that add to or remove campfires from the world shouldn't conflict, so long as they use the original game's objects. Still, since this is the first release and because of its scripted nature you should keep an eye out for and report the following: campfires that don't react to spells, light present even when a fire is off, extinguish smoke effect too big/small and other unexpected problems.

One thing you can be sure of is this plugin won't ever leave your game in a broken state. I've designed and tested it following that very principle (along with seamless updates). In fact, If you unsubscribe it will be as if it was never installed.

UNINSTALL
To uninstall simply unsubscribe or uncheck this mod on the launcher - all campfires will revert to vanilla states.

FOR FELLOW MODDERS:
I've tried to make this mod as easy to extend as I could. It relies heavily on formlists and if you know a bit about scripting it should only take a few moments to leverage this mod's functionality for your own creations.

An example: you create a mod that adds awesome Thief-like fire/water arrows. To make them ignite/extinguish stuff all you need to do is create a quest and attach a script like this (not forgetting to auto-fill the properties):

scriptname AddProjectileExample extends Quest

FormList property wbBCFProjectilesFire auto
FormList property wbBCFProjectilesIce auto
Form property FireArrow auto ;use your projectile names here
Form property IceArrow auto

event OnInit()
wbBCFProjectilesFire.AddForm(FireArrow)
wbBCFProjectilesIce.AddForm(IceArrow)
endevent

That should be all that's required. A similar method can be used to integrate new objects into this mod so that they too become dynamic. However it involves alot more lists and a few special cares. I'll explain the process soon.
Popular Discussions View All (1)
1
Apr 23 @ 6:45am
Possible bug/incompatibility...
(=SGS=) Sir Mongoose III, Esq.
289 Comments
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Mikey Aug 4 @ 12:44pm 
I've been waiting for samone to make a mod like this eversince SKYRIM came out. You should be able to put out a fire with frost majic.
Creature of Purgatory Jul 25 @ 2:24pm 
also it doesn't seem to work with some of the lighting mods i'm using. or maybe it's the detailed cities/outskirts/etc that adds new lights which isn't working with it.
Creature of Purgatory Jul 24 @ 2:56pm 
it would be cool if this affected candles and torches as well. y'know, for when you want things super dark for whatever reason.
Cate Jul 20 @ 1:48am 
Amazing mod :D
suppersneek Jul 16 @ 8:26pm 
Thank's god for giving me fier, brill mod
Worm.exe Jul 5 @ 1:11pm 
Brinewater Grotto (Within the East Empire Company Warehouse at the Solitude Docks) has a cooking fire that you can put out and relight, however the ambient light it creates does not go away once you put out the flames. I will post other locations when I find more that are also acting this way.
MemphisBelle Jul 1 @ 11:14pm 
hey there, I have used your mod for a long time, but now I experience that it seems not to work anymore. The book is no more at the hors stable in whiterun. Did you changed anything or is the mod no more working accordingly?
Thanks
Macarfer Jun 20 @ 11:01am 
Simply amazing, congratulations to the creator.
It's amazing how, this "simple" mod can change the experience in skyrim, totally recomended ;).
Nikano Yumitaro Jun 18 @ 2:01pm 
@tajmahal12345 in real life if you jumped on a camp fire youd burst into flames and die as a dummy :3
kylestorm2002 Jun 14 @ 8:55am 
Sugestion: make it so you can burn down market stalls lol