The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,758 ratings
Dynamic Fires
File Size
0.986 MB
May 27, 2012 @ 9:38pm
May 31, 2012 @ 4:59pm
3 Change Notes ( view )

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Dynamic Fires

Allows one to ignite and extinguish fires by using fire and frost spells, respectively. It also puts out fires that have been running for some time. (**update** - torch bashing now lights up fires too)

This initial release features all campfires. Other fires will be added in future versions. Watch the video to see the mod in action, and rate if you enjoy!

Nexus mirror can be found here:
Besides having the latest version it also archives all previous ones, making it a good place to see what was added/fixed in each release.

I've maintained the same light intensity of the original campfires and realise it may be too dim, especially for those using Realistic Lighting. I've got no problem increasing it a bit, so let me know if it's an issue. The giant campfires did not have any light sources in the original game so I created my own. Again, let me know if the intensity/radius are good.

I'm also considering to make shock spells behave the same as fire, but I'd like some community feedback on this before going ahead with it. So please drop a comment and let me know of any problems and/or suggestions.

Being mostly scripted, this mod should be compatible with nearly anything. Even mods that add to or remove campfires from the world shouldn't conflict, so long as they use the original game's objects. Still, since this is the first release and because of its scripted nature you should keep an eye out for and report the following: campfires that don't react to spells, light present even when a fire is off, extinguish smoke effect too big/small and other unexpected problems.

One thing you can be sure of is this plugin won't ever leave your game in a broken state. I've designed and tested it following that very principle (along with seamless updates). In fact, If you unsubscribe it will be as if it was never installed.

To uninstall simply unsubscribe or uncheck this mod on the launcher - all campfires will revert to vanilla states.

I've tried to make this mod as easy to extend as I could. It relies heavily on formlists and if you know a bit about scripting it should only take a few moments to leverage this mod's functionality for your own creations.

An example: you create a mod that adds awesome Thief-like fire/water arrows. To make them ignite/extinguish stuff all you need to do is create a quest and attach a script like this (not forgetting to auto-fill the properties):

scriptname AddProjectileExample extends Quest

FormList property wbBCFProjectilesFire auto
FormList property wbBCFProjectilesIce auto
Form property FireArrow auto ;use your projectile names here
Form property IceArrow auto

event OnInit()

That should be all that's required. A similar method can be used to integrate new objects into this mod so that they too become dynamic. However it involves alot more lists and a few special cares. I'll explain the process soon.
Popular Discussions View All (1)
Apr 23, 2014 @ 6:45am
Possible bug/incompatibility...
The Man With The Crooked Glance
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ItsFrenzius YT Feb 7 @ 4:23pm 
When I light up a fire it goes out after about 5 - 30 minutes. im ot complaining about it, it just gets annoying when i have to repeat the same task over and over
✪ Kvahuest Nov 25, 2017 @ 7:54am 
when i use fire on wood it stays a light for 5 seconds, is there a way i can make it last longer?
POCKET SAND Nov 16, 2017 @ 11:01am 
and ice
POCKET SAND Nov 16, 2017 @ 11:01am 
will there ever be an update or seperate addon that allows you to build walls out of ice i am looking for a mod that allows that i cant use the nexus for some reason so i cant get frostfire i just wanna mod where i can build walls of fire
mhiggins1979 Sep 15, 2017 @ 6:20am 
are the lighting levels effected when you put out a fire? such as, in a dungeon or cave when you remove a torch from the wall it gets darker......does this mod do the same thing with extinguishing the fires?
Darth Tater Aug 27, 2017 @ 3:45pm 
Could you port this to Skyrim Special Edition?
MRDRK1 Aug 10, 2017 @ 5:51pm 
Is this mod out of date for the Skyrim version? It doesn't seem to be working. Does it conflict with the most recent Frostfall/Campfire mod? Thanks in advance!
Halfmedia Mar 18, 2017 @ 9:49am 
Nice mod dude!
GrimThor3 Jan 6, 2017 @ 2:10pm 
I just wanted to let you know that your nexus link isn't working
Cheesychicken Nov 4, 2016 @ 4:30pm 
will this work on the solitude lighthouse i started the mission and unlight but i want it light after the missions complete will this fix or restart the light house? (As it was before the argonians Jaree-ra and dee-ja came)?