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Azorae's Momentum Control
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5.223 MB
May 27, 2012 @ 1:25pm
May 27, 2012 @ 5:55pm
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In 1 collection by Azorae
Azorae's Grand Designs
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Description
Too much of a good thing... Your objective here is simple: Reach the center island. Can't be too hard, right? Note that this is more of a proof of concept chamber than a full-fledged puzzle. If you like this chamber, feel free to leave a comment and subscribe to a collection that includes all of my chambers, Azorae's Grand Designs. Thanks!
29 Comments
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wildgoosespeeder Dec 4, 2013 @ 9:12pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I am not one for Portal-esque 1 logic but this one is pretty goodwith a fancy fling maneuver where you have to place portals as you are flying around.

As a side note, with BEEMOD2 .2.4 alpha, you can apply the Portal 1 theme to this map.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Azorae  [author] Aug 12, 2013 @ 12:26am 
Yes, I had in the description at one point that I based the fling off of a (potentially unintended?) solution in Portal Pro
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 Aug 11, 2013 @ 9:48pm 
@Malfaction This was before No Elements, but it was after Portal Pro (which is a Portal 1 mappack by Mevious, made way before PeTI), and I assume Azorae got the idea from there.
Malfaction Jul 27, 2013 @ 2:34pm 
Similar solution to a Mevious No Elements map I think.
SkepticalDragon Jun 8, 2013 @ 7:41pm 
I thought about what I was doing backwards and it occured to me.
Almisuifre Mar 30, 2013 @ 8:30am 
Very simple idea, very well used ;)
Diego Mar 27, 2013 @ 5:13pm 
Nice map.
bobdugan_2000 Feb 23, 2013 @ 1:49pm 
I saw both videos and the solutions are about the same. Problem is when I try I'm coming up just a bit short of the island.
atommalac Jan 14, 2013 @ 1:05pm 
Damn, I had to give up and read your solution.. :( Very nice, I like it!
joeliam Dec 15, 2012 @ 7:34am 
That is amazing. Good work.