The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Towns and Villages Enhanced: (Markarth+)
 
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0.074 MB
May 27, 2012 @ 11:02am
May 31, 2012 @ 7:32am
5 Change Notes ( view )

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Towns and Villages Enhanced: (Markarth+)

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Description
NOTICE: I DO NOT UPDATE THIS MOD ANYMORE. ANY ERRORS THAT CAN BE FIXED ARE TO BE DONE BY THE INSTALLER.

Love, Tek.


Previously known as: MARKARTH+ (TREES & RUINS)

*Now also available on Skyrim Nexus*
http://skyrim.nexusmods.com/downloads/file.php?id=17817

VIDEO: AresenalRobert reviewed this mod here:
http://www.youtube.com/watch?v=PDAc9mEoXQM

NOTE: The *LIGHTING FIX* is shown in only the first 12 Screenshots. The screenshots after those are lacking content but still mostly accurate (they are old).

This is a visual mod created for Markarth for none other than my own enjoyment. I was sick of the scraggly and dead looking trees that inhabited the city grounds. Instead, I thought some pines might fit the old mountainside a bit better with a few floral touches here and there. Not to be forgotten is the eyecandy Dwarven ruins in the mountainsides - although it is currently of no practical use.

This mod should be fully compatible with any other mods that do not modify the city of Markarth or the cliffs that surround it. I love feedback on the mod so please don't feel shy to throw some comments my way.


Other mods used in Screenshots:
Superl3 ENB RL (modified)
Skyrim HD - 2k Textures
Vurt's Skyrim Flora Overhaul
Enhanced Night Skyrim
Static Mesh Improvement Mod
Lush Grass & Trees

CHANGELOG:

v0.30
Fixed a pine tree that was floating near treasury.
Changed the broken pipe waterfall effect.
Added new sound to that same waterfall.
Increased the "flow" of the river after the waterfall - due to the excess water coming down from the broken pipe
(it just makes sense).
Fine-tuned a few lightsources around the town.
Increased the size of the large coal basin piles. They were small coals in a large basin. They should now look more appropriate for the size of the basin.
Added some new ruins and decoration on the mountains for greater immersion.
HOPEFULLY fixed the issue with the towers not rendering properly on some games.

v0.25
Removed magical floating rock.
Tweaked lighting levels around Apothecary & Keep entrance.
Added new coal basin near Ogmund's house.
Attempted to add many new insect spawns (This is proving annoyingly difficult to keep them going).
SOMEHOW missed the lighting near the Silver-blood Inn - It is fixed now.
Added a few more light sources and modified a few more.

v0.2
Added Lighting to Smelter
Added A few new Coal Basins
Properly adjusted all exterior lighting in Markarth (There is a mod that does this but I just felt like making my own adjustments).
Properly adjusted the waterfall sound (finally).
Added a few more trees.
Fixed a few graphical glitches in the Dwarven ruins.

v0.15
Adjusted waterfall sound from dwarven pipe.
Added hanging coal basins on main defensive wall.
Added a bit more dwarven ruin scenery.
Added more foliage to the Southern side.
Added more pine trees and a few Aspen trees.
Hanging moss near Treasury was scaled down.

Versions:
Current version - 0.3
Previous version - 0.25
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129 Comments
Skitzophrinik  [author] Aug 1 @ 7:16pm 
Applestormy made most of them, but thank you for the praise. He deserves most of the credit in with Towns and Villages Enhanced.
scoagogo Jul 31 @ 1:19pm 
Downloaded all of these enhancements and I love them all! Great work!
Skitzophrinik  [author] Jul 14 @ 9:44pm 
No DLC needed
Deadly Fellow Jul 10 @ 1:23pm 
dlc needed?
Lordz of destruction Jul 1 @ 4:11pm 
very good mod
Skitzophrinik  [author] Jun 22 @ 9:08pm 
Thanks
Palad1um Jun 22 @ 6:49am 
Great mod
Skitzophrinik  [author] Jun 16 @ 11:29pm 
It should be called "markarth_plus"
Shia Labeouf The Meme God Jun 16 @ 10:57am 
Whats the name of the file in the data folder? im trying to remove it and unsubscribing dose not work.