1004 ratings
Towns and Villages Enhanced: (Markarth+)
File Size:
0.074 MB
May 27, 2012 @ 11:02am
May 31, 2012 @ 7:32am
5 change notes ( view )

Subscribe to download Towns and Villages Enhanced: (Markarth+)

Previously known as: MARKARTH+ (TREES & RUINS)

*Now also available on Skyrim Nexus*

NEW VIDEO: AresenalRobert reviewed this mod here:

NOTE: The *LIGHTING FIX* is shown in only the first 12 Screenshots. The screenshots after those are lacking content but still mostly accurate (they are old).

This is a visual mod created for Markarth for none other than my own enjoyment. I was sick of the scraggly and dead looking trees that inhabited the city grounds. Instead, I thought some pines might fit the old mountainside a bit better with a few floral touches here and there. Not to be forgotten is the eyecandy Dwarven ruins in the mountainsides - although it is currently of no practical use.

This mod should be fully compatible with any other mods that do not modify the city of Markarth or the cliffs that surround it. I love feedback on the mod so please don't feel shy to throw some comments my way.

Thanks for checking it out and if you like it please leave a comment (or even if you don't).
****Also please rate! :)
- Harleyvitality

Other mods used in Screenshots:
Superl3 ENB RL (modified)
Skyrim HD - 2k Textures
Vurt's Skyrim Flora Overhaul
Enhanced Night Skyrim
Static Mesh Improvement Mod
Lush Grass & Trees


Fixed a pine tree that was floating near treasury.
Changed the broken pipe waterfall effect.
Added new sound to that same waterfall.
Increased the "flow" of the river after the waterfall - due to the excess water coming down from the broken pipe
(it just makes sense).
Fine-tuned a few lightsources around the town.
Increased the size of the large coal basin piles. They were small coals in a large basin. They should now look more appropriate for the size of the basin.
Added some new ruins and decoration on the mountains for greater immersion.
HOPEFULLY fixed the issue with the towers not rendering properly on some games.

Removed magical floating rock.
Tweaked lighting levels around Apothecary & Keep entrance.
Added new coal basin near Ogmund's house.
Attempted to add many new insect spawns (This is proving annoyingly difficult to keep them going).
SOMEHOW missed the lighting near the Silver-blood Inn - It is fixed now.
Added a few more light sources and modified a few more.

Added Lighting to Smelter
Added A few new Coal Basins
Properly adjusted all exterior lighting in Markarth (There is a mod that does this but I just felt like making my own adjustments).
Properly adjusted the waterfall sound (finally).
Added a few more trees.
Fixed a few graphical glitches in the Dwarven ruins.

Adjusted waterfall sound from dwarven pipe.
Added hanging coal basins on main defensive wall.
Added a bit more dwarven ruin scenery.
Added more foliage to the Southern side.
Added more pine trees and a few Aspen trees.
Hanging moss near Treasury was scaled down.

Current version - 0.3
Previous version - 0.25
< >
yannik.schulz 5 hours ago 
can it be that Nexus cost anything? I´ve seen a short film from 2012 on Youtube. The guy which had posted it said, that a new account is for free. Right now it costst and I won´t pay for it. I think that Nexuss is a bit better in dealing with mods than steam, isn´t it?
Chicken Warriah  [author] 16 hours ago 
No, I have not. The Dwemer disappeared a very long time ago so the chances of their structures being up to date or not in a sort of disrepair doesn't quite sit with me. Besides, I love the intrigue of lost civilizations. For me, the ruined city is like visiting Rome (somewhat) - ancient ruins combined with modern metropolis.
teslacarter Apr 17 @ 12:41am 
Its really nice. Ever think about makeing a mod where Markarth is no longer in ruins? ( just a though) :)
Chicken Warriah  [author] Apr 13 @ 12:43pm 
Go for it :)
PurpleKrakken Apr 7 @ 5:20pm 
Contains dirty edits: 37 ITM, 28 UDR records. Needs TES5Edit cleaning.
Bobbles1021 Apr 2 @ 2:19pm 
These are really nice looking modifications. You're doing a really great job!
Chicken Warriah  [author] Mar 19 @ 11:44am 
@Naught A lot more than that. If you can't see a difference it's not working.
@Par No. Not unless someone else makes a compatible version, sorry.
ⱣΔŘΔŘƸΔĽÏΓɎ Mar 18 @ 6:47am 
will this ever be compatible with "open cities"?
NaughtiusMaximus Mar 16 @ 9:45pm 
I don't see any difference. What did you do just add a few trees?
WIcKΣΓ ΜΛ|\| Feb 20 @ 12:18pm 
It reminds me much of LOTR :) Elven city I think?