1232 ratings
Towns and Villages Enhanced: (Markarth+)
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File Size:
Posted:
Updated:
0.074 MB
May 27, 2012 @ 11:02am
May 31, 2012 @ 7:32am
5 change notes ( view )
Description
NOTICE: I DO NOT UPDATE THIS MOD ANYMORE. ANY ERRORS THAT CAN BE FIXED ARE TO BE DONE BY THE INSTALLER.

Love, Tek.


Previously known as: MARKARTH+ (TREES & RUINS)

*Now also available on Skyrim Nexus*
http://skyrim.nexusmods.com/downloads/file.php?id=17817

VIDEO: AresenalRobert reviewed this mod here:
http://www.youtube.com/watch?v=PDAc9mEoXQM

NOTE: The *LIGHTING FIX* is shown in only the first 12 Screenshots. The screenshots after those are lacking content but still mostly accurate (they are old).

This is a visual mod created for Markarth for none other than my own enjoyment. I was sick of the scraggly and dead looking trees that inhabited the city grounds. Instead, I thought some pines might fit the old mountainside a bit better with a few floral touches here and there. Not to be forgotten is the eyecandy Dwarven ruins in the mountainsides - although it is currently of no practical use.

This mod should be fully compatible with any other mods that do not modify the city of Markarth or the cliffs that surround it. I love feedback on the mod so please don't feel shy to throw some comments my way.


Other mods used in Screenshots:
Superl3 ENB RL (modified)
Skyrim HD - 2k Textures
Vurt's Skyrim Flora Overhaul
Enhanced Night Skyrim
Static Mesh Improvement Mod
Lush Grass & Trees

CHANGELOG:

v0.30
Fixed a pine tree that was floating near treasury.
Changed the broken pipe waterfall effect.
Added new sound to that same waterfall.
Increased the "flow" of the river after the waterfall - due to the excess water coming down from the broken pipe
(it just makes sense).
Fine-tuned a few lightsources around the town.
Increased the size of the large coal basin piles. They were small coals in a large basin. They should now look more appropriate for the size of the basin.
Added some new ruins and decoration on the mountains for greater immersion.
HOPEFULLY fixed the issue with the towers not rendering properly on some games.

v0.25
Removed magical floating rock.
Tweaked lighting levels around Apothecary & Keep entrance.
Added new coal basin near Ogmund's house.
Attempted to add many new insect spawns (This is proving annoyingly difficult to keep them going).
SOMEHOW missed the lighting near the Silver-blood Inn - It is fixed now.
Added a few more light sources and modified a few more.

v0.2
Added Lighting to Smelter
Added A few new Coal Basins
Properly adjusted all exterior lighting in Markarth (There is a mod that does this but I just felt like making my own adjustments).
Properly adjusted the waterfall sound (finally).
Added a few more trees.
Fixed a few graphical glitches in the Dwarven ruins.

v0.15
Adjusted waterfall sound from dwarven pipe.
Added hanging coal basins on main defensive wall.
Added a bit more dwarven ruin scenery.
Added more foliage to the Southern side.
Added more pine trees and a few Aspen trees.
Hanging moss near Treasury was scaled down.

Versions:
Current version - 0.3
Previous version - 0.25
114 Comments
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Skitzophrinik  [author] Nov 28 @ 11:40am 
No, go to markarth and look around the city before installing this mod. Then save your game, install this mod, and check out the city again. The differences will be immediate and very much visible. All the mod does is give the city some flair by adjusted light sources, adding new decorational pieces and ruins, and the addition of some trees and insects. Purely aesthetic.
never been in markarth. So it's pretty much adding new houses to the game?
Skitzophrinik  [author] Nov 28 @ 11:32am 
Changes Markarth's existing space. No new land was added - only decorations in the city itself (nothing outside the city).
Does your mod adds new land, or changes already existant??
Skitzophrinik  [author] Nov 28 @ 11:19am 
Not sure. Try "tscr" in the command prompt. Toggle script processing.
Rudek <PL> Nov 16 @ 12:05pm 
Awesome!
Sorry for dumb question, buuuut... what exactly this mods adds? I read it's description thrice times, and still do not understand exactly what you meant. Does this mod just changes the lands of already existed Skyrim and adds random houses and trees all around?
Mr Freeze Oct 5 @ 10:57am 
It looks awesome, thank you :-)
Skitzophrinik  [author] Aug 25 @ 9:13pm 
Yes, it could. I don't know of anyone in the past few years that has had issues with silver-blood inn. :-/
amorfugit Aug 25 @ 2:01pm 
Okay so Silver-blood Inn completely screws up, no walls and the floors are if existing a good bit below where they should be.
I use the enhancement mods for the exterior, could this be the mod conflicting?