The Elder Scrolls V: Skyrim
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Towns and Villages Enhanced: (Markarth+)
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File Size:
Posted:
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0.074 MB
May 27, 2012 @ 11:02am
May 31, 2012 @ 7:32am
5 change notes ( view )

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Description
Previously known as: MARKARTH+ (TREES & RUINS)

*Now also available on Skyrim Nexus*
http://skyrim.nexusmods.com/downloads/file.php?id=17817

NEW VIDEO: AresenalRobert reviewed this mod here:
http://www.youtube.com/watch?v=PDAc9mEoXQM

NOTE: The *LIGHTING FIX* is shown in only the first 12 Screenshots. The screenshots after those are lacking content but still mostly accurate (they are old).

This is a visual mod created for Markarth for none other than my own enjoyment. I was sick of the scraggly and dead looking trees that inhabited the city grounds. Instead, I thought some pines might fit the old mountainside a bit better with a few floral touches here and there. Not to be forgotten is the eyecandy Dwarven ruins in the mountainsides - although it is currently of no practical use.

This mod should be fully compatible with any other mods that do not modify the city of Markarth or the cliffs that surround it. I love feedback on the mod so please don't feel shy to throw some comments my way.

Thanks for checking it out and if you like it please leave a comment (or even if you don't).
****Also please rate! :)
- Harleyvitality



Other mods used in Screenshots:
Superl3 ENB RL (modified)
Skyrim HD - 2k Textures
Vurt's Skyrim Flora Overhaul
Enhanced Night Skyrim
Static Mesh Improvement Mod
Lush Grass & Trees

CHANGELOG:

v0.30
Fixed a pine tree that was floating near treasury.
Changed the broken pipe waterfall effect.
Added new sound to that same waterfall.
Increased the "flow" of the river after the waterfall - due to the excess water coming down from the broken pipe
(it just makes sense).
Fine-tuned a few lightsources around the town.
Increased the size of the large coal basin piles. They were small coals in a large basin. They should now look more appropriate for the size of the basin.
Added some new ruins and decoration on the mountains for greater immersion.
HOPEFULLY fixed the issue with the towers not rendering properly on some games.

v0.25
Removed magical floating rock.
Tweaked lighting levels around Apothecary & Keep entrance.
Added new coal basin near Ogmund's house.
Attempted to add many new insect spawns (This is proving annoyingly difficult to keep them going).
SOMEHOW missed the lighting near the Silver-blood Inn - It is fixed now.
Added a few more light sources and modified a few more.

v0.2
Added Lighting to Smelter
Added A few new Coal Basins
Properly adjusted all exterior lighting in Markarth (There is a mod that does this but I just felt like making my own adjustments).
Properly adjusted the waterfall sound (finally).
Added a few more trees.
Fixed a few graphical glitches in the Dwarven ruins.

v0.15
Adjusted waterfall sound from dwarven pipe.
Added hanging coal basins on main defensive wall.
Added a bit more dwarven ruin scenery.
Added more foliage to the Southern side.
Added more pine trees and a few Aspen trees.
Hanging moss near Treasury was scaled down.

Versions:
Current version - 0.3
Previous version - 0.25
58 Comments
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TheHax  [author] May 18, 2013 @ 7:08pm 
@destructor 2
It should not conflict as long as there is no mod that modifies the interior of Markarth.
Destructor 2 May 15, 2013 @ 4:55pm 
Espero este mod no haga conflicto con my save game que existe.
[1AGR]Cpl Redbeard May 4, 2013 @ 12:58pm 
Is Awesome, thank you. :)
In | Toxic Apr 28, 2013 @ 3:24am 
cool
^2Lfl.Intense Apr 26, 2013 @ 6:59am 
I SUBSCRIBED TO PRETTY MUCH ALL THE ENCHANCED THINGS, IT HAS MADE MY GAME ALOT MORE AWESOME AND COOLER, THANKS MAN, YOU ARE THE BESTEST
TheHax  [author] Apr 17, 2013 @ 2:49pm 
@liliputian7 - The undercity mod SHOULD work, however I am not sure the mechanism used to enter said undercity so...it has a possibility of not being compatible.
liliputian7 Apr 6, 2013 @ 12:48pm 
'Markarth Undercity' creates an area BELOW MArkarth. Would it still work with this mod?
cat Mar 12, 2013 @ 4:03pm 
Please, please make Morthal a boss, beautiful danger-infested swamp. Pleeeeaaaase?
TheHax  [author] Mar 6, 2013 @ 1:36pm 
Hit subscribe and then when you start Skyrim next you need to allow it time to download/update all mods. The more mods the longer it will take. Other than that I'm not sure what your issue could be.
petecrichton Mar 6, 2013 @ 10:25am 
Just ran Skyrim and there seemed to be no change, I have checked the data files and nothing is there. Do I have to manually add it in and if so how would I go about doing this.