Arma 3
36 ratings
(FHQ) Cash and Carry (SP/COOP 10)
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.102 MB
Aug 6, 2016 @ 9:42am
Aug 14, 2016 @ 4:19am
3 Change Notes ( view )

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(FHQ) Cash and Carry (SP/COOP 10)

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In 1 collection by Alwarren
FHQ Coop Pack #5 (APEX)
15 items
Description
The Talon Cartel, a sub-organization of the larger Syndikat, has scheduled a meeting with an unknown party. The local Gendarmerie wants to target the head of the Cartel, a man known only by his nickname Faucon, taken out of the game.

Your CTRG group has the honor of killing the target.

This should be an easy job. Go in, hit the target, and go out again. Hardly anything that could go wrong.

Features:
- Vanilla mission, no addons required except for APEX
- Optional Psycho's Revive
- Dedicated server tested
- No respawn but side.


Credits:
Mission by Alwarren
uses
- Varanon's FHQ Task Tracker
- Psycho's Revive (optional)
- By Grabthar's Hammer, what a savings!
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35 Comments
Alwarren  [author] May 21 @ 4:09am 
Thanks ^^
SkyGuy32 May 21 @ 2:47am 
Awesome, thank you!! Great scenario
Alwarren  [author] May 20 @ 1:21pm 
It's basically the same key you use to select one of the options in the action menu. Usually, it's either space or middle mouse button. If you keep holding it, you will see a circle build up around the icon, when it's full the action is completed.
SkyGuy32 May 20 @ 1:11pm 
Ah, thanks. I'll have to look up the action key lol, I've never played end game
Alwarren  [author] May 20 @ 5:47am 
Spoiler:
Look at the cell phone on the counter of the gas station. There is an action attached to it, you need to hold the action key (like in End Game) to examine the data
SkyGuy32 May 19 @ 10:56pm 
I can't seem to figure out what I'm supposed to investigate. I have looked around the gas station plenty, to no avail. I see objects that are interesting, but have no idea how to interact. ???
Alwarren  [author] Oct 24, 2016 @ 10:33am 
Glad you liked it :)
CHINOX Oct 24, 2016 @ 9:20am 
Nice one mate. I really liked the fast pace and intense fire fights. Nice touch having the UAV operator, could get a real sense of the OPFOR numbers at the meeting point.
Thanks for making a cool and challenging mission.
Cheers !
Alwarren  [author] Aug 20, 2016 @ 7:41am 
If you get shot and don't die immediately you can press the 'H' key to signal your medic to revive you. Psycho's revive isn't perfect, but given the option we have in game right now it's preferrable since it will work with AI (under the premise that you press 'H'). I really wish that BIS' first aid/revive would get a few much needed features like dragging and AI support.

You start out close to the garage because you will find out anyway after a few minutes that the guy isn't coming, and didn't want to have players travel too far for essentially nothing .

Also, no need for apologies, I am happy to get feedback instead of just the usual thumbs down (as a rule, most mission makers I know get at least two or so thumbs down for every 50 thumbs up with no comment). It's good to see feedback, even negative :)
Teriyaki-Sama Aug 20, 2016 @ 2:17am 
I mentioned that I might try it with another player or two, I just got kinda mad and rage quit after dying about 10 times in a roe while only killing about 4-5 enemies and being completely surround while the AI does absolutly nothing to help me, Won't even revive me.

When I said scripted I ment the part that you basicly spawned about 50 meters from Faulcon's (Forgot his name) arrival and that just reminded me of a COD mission because in a CODMW Stealth mission they would already place you in a heavily defended AO and Give you very little to do other than wait and do what your AI Ally tells you to do.

For the most part it was just me raging though and Im sorry for that.