The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1016 ratings
Bag of Holding
 
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Category: Cheats, Miscellaneous
File Size
Posted
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1.460 MB
Feb 7, 2012 @ 10:29am
Jun 20, 2012 @ 4:31am
9 Change Notes ( view )

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Bag of Holding

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Description
Note: One of the SKSE reliant features is broken in v1.66. I've made a hotfix available at the Nexus which should enable the feature: http://skyrim.nexusmods.com/mods/8066


Name: Bag of Holding
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Author: JustinOther
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Version 1.66 Beta
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Requirements: Skyrim v1.6.89.0+.
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Recommended:

1) SKSE at: http://skse.silverlock.org/ SKSE v1.5.9+. SKSE is NOT required, but some options and functionality will not be available in its absence.

Q: What is SKSE?
A: Skyrim Script Extender. It expands Papyrus, Skyrim's scripting language, allowing mods to do things not otherwise possible.

Also, I'd recommend setting Skyrim\Data\SKSE\SKSE.ini's...

[Interface]
EnableContainerCategorization=1

...to enable container categorization so the bag (and other containers) will behave like NPCs and show their contents in a more organized fashion.

2) 16:9 or 16:10 aspect ratio (menus will spill over if 4:3). If 4::3, you can probably avoid this by using the sorting items rather than the menu.
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Description: Adds a Bag of Holding to Skyrim much like Quarn's mod for Oblivion but with a nifty blue glow and sorting functionality allowing one to quickly take/stash item categories en masse. Favorite the Bag of Holding apparel item, hotkey it, equip it, then leave the menu to access/sort your stash. There is no limit to how much you can shove in there and it will always remain weightless as its contents are ...elsweyr.
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Installation: If you had tried a beta update from the Nexus, please delete Data\Scripts\Source\BagOfHolding*Script.PSC and Data\Scripts\BagOfHolding*Script.PEX
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Obtaining the bag: When first loading Bag of Holding, you'll be offered the bag immediately or as a quest reward. If starting a new game, however, you'll not be offered the choice until unbound AND you've saved/reloaded. There are options specifically for users of previous versions and updating should be seamless (items will remain in bag if kept/be returned if retroactively seeking as a quest reward). If you have already completed the associated quest, you'll just be given the bag.
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Summon Spell: If you've acquired the bag and drop it, you'll be given a spell to summon the bag from wherever it is. This is not so much for convenience, but for the peace of mind that it cannot be lost between two rocks or roll down a hill to Oblivion.
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Menu: There are several ways to access the menu. You can crouch, then activate the bag, you can take a sorting item out of the bag and select "Back", or you can put the bag inside itself from within your inventory menu.
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Sorting: All item categories are now sortable en masse to and from the Bag of Holding. To sort en masse, either take the desired [Item Type Here] item from the bag or navigate to the desired category from the bag's menu. Applicable options to take or stash will be presented. The sorting items are tied to the menu, so taking them from the bag and using the buttons will actually run the same code. Some categories have sub-categories such that items can more selectively be sorted. If moving a lot of items, you may need to exit the container menu and return to it for the move to be evident. Weapons and apparel are also sortable and items equipped by the Player will be temporarily dropped that they'll be excluded from the move if stashing, then be re-equipped so "Apparel" > "Stash All' won't leave you naked.
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Options:
1) Access: By default, equipping the apparel item will open the bag if the player is standing and open the menu if they're crouching. This can be toggled or set to both open the bag and the menu according to one's preference.
2) Disallow access in combat: This is off by default, but can be turned on in the menu.
3) There's now an option to forfeit the bag if you've already got it in favor of getting it as a quest reward if applicable.
4) Sorting items can be enabled/disabled given some may find it preferable to use the menu. The menu and items aren't mutually exclusive.
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SKSE Specific Stuff: This stuff will only work if SKSE is installed
1) Bag value: The inventory item's value will approximate the cumulative value of the Bag of Holding's contents. Enchanted items may not be appraised accurately.
2) Autostash: If holding 'B' when taking an item, it will automatically be moved to the Bag of Holding. The key is rebindable from within the options submenu.
3) The summon spell's name will indicate the bag's location.
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Emergency access to container via console, just in case:

PRID 32AFE
Activate Player
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Thanks: Beth for the Game and Creation Kit. The SKSE Team for Skyrim Script Extender. All the users of the mod for their helpful feedback.

Thread @ Bethsoft: http://forums.bethsoft.com/topic/1343431-relz-bag-of-holding/page__fromsearch__1

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640 Comments
baneblackguard May 9 @ 10:52am 
for the first time during character creation i had it pop up the question about about now or as a quest before it loaded in the character start. i picked now, and now the character doesn't have the bag in the inventory. i can still use the console command but thats very clunky to have to constantly use console. any way to get the actual bag?
Tusk Oct 25, 2015 @ 12:37am 
Great mod. Would awesome if you could set the categories for items ingame. also doesn't recognise hearthfire mats as smithing or misc.

Keep up the good work.
Ph4nny BaND1t Oct 17, 2015 @ 1:40am 
i love you for this.Been using this mod for a while.Cant play without it anymore
Pastrana Aug 25, 2015 @ 1:09pm 
what features are missing without SKSE?
Madame Rose♥ May 3, 2015 @ 4:23am 
@Rulingsword: Thanks! I'm a assassine so that useless for me :)
estea15 Mar 19, 2015 @ 6:59pm 
awsome mod :)
Sanctuary Jan 25, 2015 @ 4:48am 
Hello. Any chance of making this, or a version thereof, Dawnguard, Dragonborn, and hearthfire complient? I find the bag at present wont accept items from those dlc into it, only the vanilla items. tnx.
TheHydraGamer Dec 30, 2014 @ 5:11pm 
wow, now ill never need to leave behind a ton of valuable dwemer stuff!
ScaleSkin Dec 27, 2014 @ 12:26am 
9 out of 10. I drop 1 point 'cus no mod must be perfect.

Ok nvm i make it 99 out of 100.
Rulingsword Dec 6, 2014 @ 11:40am 
You should add a very big detail to your description
If you have stolen stuff and put it in the bag, when you pay your bounty the stuff in the bag doesn't get taken from you
As someone who steals from...whoever he can, that's a pretty big thing