Tabletop Simulator

Tabletop Simulator

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Scripting Example - Interactable
Game Type: Templates, Scripting
File Size
0.025 MB
Aug 4, 2016 @ 9:45am
Aug 4, 2016 @ 10:02am
2 Change Notes ( view )

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Scripting Example - Interactable

Example demonstrating looping through a table and making the objects non-interactable. This stops the objects from being able to be manipulated by anyone playing. Great for custom tables, background props, game boards, etc.

API and Scripting documentation can be found on the Berserk Games website:

All feedback and suggestions regarding scripting and the API are welcome and should be posted on our official forums.
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javierfuentes Oct 26, 2016 @ 6:25am 
Thank you
Meshii Aug 9, 2016 @ 6:50pm 
@AngelOfHell90 , When putting a stackable item on top of another item of the same kind, it becomes a stack.

That stack is not the same as either object, the first two objects have transformed into a new object. (meaning the locked object was unlocked due to it not being the exact same object anymore!)

Its just the games code. :D

There might be a workaround, but i haven't looked into it! :D
AngelOfHell90 Aug 6, 2016 @ 5:34pm 
I found a bug. if the locked item is stackable, to unlock it just stack another on top and they become both moveable even after separating them.and the locked objects can still be pushed around.