Portal 2

Portal 2

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A Room of Many Things

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A Room of Many Things

This chaotic creation was pulled together from many different tests. The resulting contraption was too confusing for human testing, but the Sentient Cloud took a liking to it, so the test was approved.


*If you're having trouble aiming mirror cubes before activating a laser, duck down and look through the cube. Where the glass lense is pointing is where the laser will go.

*Don't get your cubes destroyed. They won't be any easier to get back than they were to get in the first place.

*Wall-mounted buttons reset dispensers in case you get your cubes stuck. They do nothing else.

*If you shoot a laser through a portal and it comes out just above a floor laser reciever, try moving your entry portal up. There's leeway even on surfaces just one block high.

*Don't drink the water. They put something in it to make you forget. I don't even remember how I got here.
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Malidictus  [author] Feb 13, 2013 @ 5:30pm 
Wow, that's solution is very accurate to my original intent. You didn't use the platform above the laser button, but that's only there for convenience in case you don't want to squeeze through portals with lasers shooting out of them.
Metzger Ben | GER Feb 10, 2013 @ 12:53am 
Malidictus  [author] Jan 9, 2013 @ 4:58pm 
Most probably. This was the first Portal map I ever made and it was done without a proper plan, so I kind of had to fit everything and move things around.

My only other map so far - Teamwork and Patience - incorporates... Still fairly many elements, but reuses them far more. But that's co-op and getting anyone to try that is like getting blood from a stone :)

In any event, I'm glad you were able to follow my labyrinthine logic and solve this thing :)
marKiu Jan 9, 2013 @ 4:41pm 
Nice map! Took some time to get familar with all the stuff thats goin on there but in the end everything was fitting together... Well done.
Maybe you should try to use less puzzle elements and use them many times.
Malidictus  [author] Jan 6, 2013 @ 4:55pm 
Thank you. It took me a while to fill all the loopholes, but right now, everything but the extending platform above the laser button should actually be necessary :)
Metroturnip Jan 6, 2013 @ 4:46pm 
nice work this is quite a good chamber it got me thinking for a while and i didnt find any problems
Malidictus  [author] Jan 5, 2013 @ 6:25pm 
After many moons, I finally made another test chamber that very likely nobody's going to play because it's co-op, but it's worth posting here anyway:

Malidictus  [author] Oct 10, 2012 @ 12:45pm 
Thank you for the video :)

I just wanted to sabout the top room that gave you so much trouble - you can moe the portal on the ceiling without going back down. Just shoot up and you can move where the laser comes in :)

Also, for the pronunciation of the name, my original inspiration comes from a Wunchpunch character:

Reachground Oct 10, 2012 @ 8:44am 
Alright then! After asking Malidictus (can spell it, can't say it ^^) for advice I finally finished the map while recording. Here it is:
Malidictus  [author] Oct 4, 2012 @ 7:46am 
Also - Update:

Streamlined button connection notifications. Removed a few non-essential antlines, swapped some antlines for symbols, moved objects around so it's clearer which button controls what item.

Put a staircase that needs to be extended in the "upper room," controlled by the floor reciever. Wall reciever now opens the wall pannel. This should make it clearer what each reciever does.

Added a third fizzler to the alternating fizzlers corridor. Doesn't really change anything in the puzzle, just adds a step.

Added reset buttons to all dispensers in case you get your cubes stuck. Added ways out of every postion you could get stuck, yourself.

Let me know if any other problems show up.