Portal 2

Portal 2

607 ratings
Into the opera VII - Massive [Hammer edit]
File Size
17.865 MB
May 22, 2012 @ 9:35am
May 22, 2012 @ 1:25pm
2 Change Notes ( view )

Subscribe to download
Into the opera VII - Massive [Hammer edit]

In 1 collection by Krowi
Into the Opera
6 items
Finally finding your way up is so satisfying that you forget how big this place actually is.

This is my very first map I've done in Hammer. It's base is done with the PeTI and refining has been done with Hammer. I'd like to hear your comments on this try.
< >
Petutski Jul 23, 2014 @ 7:51am 
Excellent! Could not see much difference from PeTI version except maybe the turrets were a little more aggressive. Still massive! And why do people ask about autosave. Using F6 and F7 seems to work fine for me. And... you don't ever have to drop a ball from above and hope it lands in the catcher!
ᴡλʀᴋɪɴ Sep 12, 2013 @ 9:06pm 
the map will not work! ;(
p0rtalthumper Sep 19, 2012 @ 9:33pm 
If you're gonna modify this map in Hammer, please add some autosave points. Remember that Hammer has at least 10 times more flexibility than the Puzzlemaker. Use it to your advantage! I also found myself trapped on a ledge, where the rail platform is in the big room.

@Supreme Gamer, look for preview.vmf amid the map examples for Hammer. It contains Valve Map File data for your last rendered map using the Puzzlemaker.
FutureGameDev Sep 15, 2012 @ 9:53am 
I need to know how you got a PeTI map into hammer.
BarSick Jul 4, 2012 @ 8:36am 
Am i right that at the last part of this chamber you have to hit the sphere-button with one of 3 balls by throwing it from above?
But what if ball stucks there without hitting the button? It should be fixed.
Ordon Draconis Jun 21, 2012 @ 11:05pm 
That was a fun series. Only found one error. When you spray blue paint on the walls to bounce over the water. I missed and died. My save pushed me back into the original room, but the wall between the rooms reformed, locking me in. No big deal since it was the start of the level and I only had to replay 30 seconds. Just an FYI. Thanks for the hard work.
Krowi  [author] Jun 16, 2012 @ 12:57am 
@Rengor: Tnx for the comments on all 3 the maps. As for this map, it will be edited again when I come to it. I've done my first 4 PTI maps now so no. VII will not be updated in atleast the coming 2 months but I try to release a map / month (cause of few time left) so it will come eventually :)
Rengor Jun 15, 2012 @ 10:13pm 
Intro here certainly not as exciting as the first two episodes, but I see this one was the first Hammer edit you made.
The first panel use was different, not the typical kind of use which can be a bit problematic, though you really can't get it wrong here.
The indicator lights on the massive room can be hard to track to the track. If I jump down to place the first ball right away, thinking the track will go up (other platforms have moved when stepped on after all), then I'm stuck and dead.
The massive room was OK, but not terribly difficult or exciting. Or do like the fog and scale though.
I'm not sure how this map fits into the narrative from the first two hammer edited episodes. Those are definitely better, but then that makes sense if this was the first edited one.
ArgleBargle Jun 15, 2012 @ 12:02am 
OMFG... Just came from tmast's workshop to here (see comments... cool that you're constructive with other map-makers). I've been enjoying the few Opera maps I've gotten. Now to give this a go.
Riedacher Jun 13, 2012 @ 1:49am 
Had to start over, gave up.