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Cubism
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Description
Difficulty: Medium
Size: Medium
Editor: PTI

I never publish any chamber without testing it myself to ensure it is solvable.
9 Comments
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mood3rd Jan 23, 2013 @ 10:10am 
was this the intended sollution ?
I used 5 cubes
1 on each button.
2 stacked on floor below, aiming at portable wall I could see from exit area.
1 in laser on lower floor, aiming at other 2 stacked cubes.
I then portaled to exit area &
placed portals in flip panel &
lower area wall, where laser going from stacked cubes

spoiler screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=122365411
http://steamcommunity.com/sharedfiles/filedetails/?id=122365447
http://steamcommunity.com/sharedfiles/filedetails/?id=122365481
had me thinking for a while.
thumbs up.

please try a 1 map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
p0rtalmaster Nov 24, 2012 @ 8:50pm 
Like @[#!].mouse, I was also able to solve the puzzle with only one cube. A non-portalable surface underneath the laser would force the player to use more cubes, and also connecting the cube button by the entrance to the exit.

A small design tip: don't use so many light strips where the surfaces are portalable, as it's quite bright due to the light reflecting off the white surfaces.
version2_1 Nov 14, 2012 @ 6:38am 
I used all cubes and got the intendet solution. I think. You could use lightstrips to reduce the final portal surface to make cubestacking necessary.
[#!].mouse Sep 4, 2012 @ 10:32pm 
I solved it with 1 cube and 1 laser.
UnableRouge™ Aug 5, 2012 @ 1:40am 
Nice one. Didn't need all those cubes though.
ajar Jul 25, 2012 @ 10:55am 
white men can't jump :oP
- |UKMD|.Titos Funeral. Jul 22, 2012 @ 10:17am 
Well that took some thought.. nice one
◆sviat93◆ Jun 25, 2012 @ 7:32am 
yes is this
vlood Jun 25, 2012 @ 6:19am 
Noth sure if this is the only solution but i stacked two cubes on each other two times on the bottom to reflect the beam on the wall on a point i could see from the exit platform as to portal the beam to the exit beamcatcher.