367 ratings
Into the opera VII - Massive
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11.460 MB
May 22, 2012 @ 6:36am

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In 1 collection by Krowi
Into the Opera
6 items
Description
Finally finding your way up is so satisfying that you forget how big this place actually is.


Note:
After a whole afternoon playing with Hammer, I have something where I'm pretty proud of. Especially, it was my first time. This is the link to the exact same map like this one but edited with Hammer: http://steamcommunity.com/sharedfiles/filedetails/?id=73152769
10 Comments
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Petutski Jul 22 @ 8:28pm 
Excellent beautiful map. Tricky and logical. I just wish I could have blasted all those turrets away in the last massive chamber. Thanks for great fun!
Mr Fraggle (UK) Dec 28, 2012 @ 5:14am 
Another great map.Well done.
Stylistic Sagittarius [NL] Jul 21, 2012 @ 9:24am 
Awsome
Baldrickk Jun 19, 2012 @ 5:38pm 
turret died before wall opened :(
Hobojedi [NMT] Jun 19, 2012 @ 3:29pm 
Frustrating, but well thought out.
ArgleBargle Jun 16, 2012 @ 5:20pm 
I've seen numerous comments about lack of check points. Don't people get that 1) the PTI editor doesn't have them and 2) the F6 works better anyways?

An aside, like Moving-DEATH, One of the spheres was nice enough to hop onto its own button thus bypassing one of the objectives.
sönja the dog Jun 7, 2012 @ 3:56pm 
Nice ideas, absence of checkpoints, frustrating moments, sorry..
Rogie Jun 6, 2012 @ 10:44pm 
Took me a few tries to finally get it. I like the fact that you have to start all over again should you fail, and the last room was a little challenge. Good job. :)
coL.1 Jun 2, 2012 @ 10:40am 
There is so much broken about this map I don't know where to start. Perhaps with the fact the sentry in the first room doesn't always open the door when you put him in the laser? I could list 8-9 other things. Try it again.
Le Petit Mort May 24, 2012 @ 10:14pm 
The big room itself is neat, but getting there is much less enjoyable; most of this stems from the inability to place checkpoints in the PTI editor, thus also offloading a bit more work to the author to ensure the consequence of failure isn't unduly severe, as death tends to be.

Notes:
• Nearest sphere landed in its own button!
• Placing cube to activate lift is unweildy at best;