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Jade's test chambers (02/??)
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11.423 MB
May 22, 2012 @ 4:49am
Jun 3, 2012 @ 6:00pm
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In 1 collection by Jade Arkadian
Jade's test chambers
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Description
In this second chamber, i'm introducing the a new type of cube: The explosive cube.

Though it's a fairly easy map it takes some time to beat it and it's meant to be played as an introduction to this new kind of cube.

I want to thank Macgta from www.thinkingwithportals.com for sharing his stuff and original idea on explosive cube. :)

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Change log

+05/06/12
- Packed missing textures and materials
- Added a player clip brush to avoid some undiserable exploit
- Now objects can be freely rotated with the Portal Device when holding the secondary fire key.

+29/05/12
- First stable release
7 Comments
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Jade Arkadian  [author] Jun 19, 2012 @ 4:32am 
I know what you mean by tedious and i think thats a lesson i learned (and i will finish to learn) when making test rooms 03 & 05 where i reuse the explosive cube as well. These cubes in fact are like the cherry bombs from Zelda.
Anyway, thanks for playing and you feedback ^^
ArgleBargle Jun 18, 2012 @ 10:20pm 
I've been beta testing for another map creator (tmast98). About 30 minutes before I discovered your maps, I was suggesting ways to the creator a way explode through walls. Amazing to see you did it. That said, once per map is innovative. After doing it 6-7 times, it's pure tedium. Please don't take offense; I think it's a great idea, but it got used too much.
Difficulty: 4/10
Innovation: 10/10 (see caveat above)
Overall: 6/10
Thumb: Up
Skunkrocker Jun 10, 2012 @ 6:51pm 
We need more puzzles with the demolition cubes... however, if I may make a suggestion, to the possibility of making the demolition cubes black and red, like the bombs?
Jade BGE Jun 9, 2012 @ 3:43pm 
I liked this one too. Exploding blocks - that's new for me. Very nice. Thanks again!
KennKong Jun 6, 2012 @ 9:37pm 
Interesting concept, but it got tedious quickly.
Jade Arkadian  [author] Jun 3, 2012 @ 6:14am 
Yes! In theses maps a console command (r_portal_use_dlight 1) is sent. That makes your portals have a dynamic light which is a pretty nice, and doesn't hit performance.
Portalized Jun 2, 2012 @ 5:07pm 
Well that was very interesting - killed alot of turrets - the cube bomb is interesting concept. Is it me - or do the portals look different in your maps - I like the look. Thanks for making.