RimWorld

RimWorld

396 ratings
Mad Skills
 
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0.228 MB
Jul 25, 2016 @ 1:40am
May 27 @ 12:55pm
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Mad Skills

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Description
A barely visible little something (so tiny!) that allows you to tweak or completely turn off natural skill degradation. Comes with following tweaks (available in Options -> Mod settings -> Mad Skills):
    Decay multiplier: set to 0 to turn off skill decay, or to (nearly) any value to multiply default decay by!
    Tiered: experience will be lost as per multiplier, but only to around 1% of what's required to next level, meaning that once a level is attained skill won't degrade below it.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
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166 Comments
"The" SeanMacLeod Aug 16 @ 10:19pm 
Mod Options menu always worked for me
🍇мιzк🍇 Aug 16 @ 5:23pm 
where can i change skill deterioration?
Ratysz  [author] Jul 14 @ 6:01am 
@「 LiTe Em uP 」: No conflicts that I know of. No idea about the Star Wars mod, but doubt it's incompatible; you should back up your save before trying it, just in case.
「 LiTe Em uP 」 Jul 14 @ 3:22am 
any known mod conflicts???

is this compatible with the star wars mod?? it has xp gain for force users, so wondering if this mod will affect it
Hurricane Handy Jul 13 @ 10:56pm 
This is a great mod and works as intended.
LionelCG Jul 13 @ 10:15am 
Disregard my last comment. I did some testing and I think I have an idea what caused the problem and it is not an issue with your mod. I was able to fix it by editing the savegame. Still a great mod :)
LionelCG Jul 13 @ 9:10am 
Hi there, great mod! I realized a strange behaviour and I am not sure what it causes it. I have a colonist with skill level=0. The readout on the progression to next level says 6283/1000 which means that he should have passed to level three. I am a bit puzzled. So far this is the only issue that I have observed, not sure whether it is caused by mad skills. Decay multiplier is set to 0%, tiered is checked, which shouldn´t matter if I understand the mod correctly.
Klonter77 von Planet77 Jul 11 @ 11:03pm 
This picture = Salad fingers
Ratysz  [author] Jun 28 @ 11:45pm 
@Mythical Zebra: No, can be added ad removed mid-game with no issues.
Mythical Zebra Jun 28 @ 4:19pm 
Does this require a new save?