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[DEPRECATED] Mad Skills - 50%
File Size
0.045 MB
Jul 25, 2016 @ 1:40am
Dec 24, 2016 @ 8:20pm
5 Change Notes ( view )

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[DEPRECATED] Mad Skills - 50%

This mod is no longer supported D:

But! Fear not! It's functionality is absorbed by it's parent mod, found here.

A tiny invisible mod to make natural skill degradation half as potent.

Compatible with existing saves; you should restart the game after enabling the mod in mod menu.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
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Ratysz  [author] May 25 @ 6:35am 
Head's up, most recent version (and all subsequent) can be found here .
Detective Caveman Feb 16 @ 9:02pm 
You mean someone would do that? Just go on reddit and post blatantly incorrect information?

Thanks for clearing that up.
Ratysz  [author] Feb 15 @ 10:42pm 
@Detective Caveman: you have indeed misunderstood vanilla behavior. Skill degradation happens for all skills at levels 10 to 20, inclusive, with higher levels degrading faster.
Detective Caveman Feb 15 @ 9:12pm 
I was given to understand that skill degredation stops naturally at level 20, but I just caught one of my pawns dropping from 20 to 19. I'm using the 50% version of this mod. Did that futz something up, or have I misunderstood the vanilla behavior?
Ratysz  [author] Dec 24, 2016 @ 8:11pm 
@YoloXXXL4: from mod decsription: "A tiny invisible mod to make natural skill degradation half as potent."

Although, it was brought to my attention that it might be broken at the moment. An update just to make sure incoming, in an hour or two.
Parus Sep 4, 2016 @ 2:42pm 
Is this compatible with A15? This is a great mod, btw, thanks for making it :D
Ratysz  [author] Jul 28, 2016 @ 5:50am 
Added instructions on how to fix old saves not being correctly injected with the mod.