RimWorld

RimWorld

72 ratings
Mad Skills - Tiered
 
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0.045 MB
Jul 25, 2016 @ 1:39am
Dec 24, 2016 @ 8:20pm
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Mad Skills - Tiered

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In 1 collection by Ratysz
Mad Skills
3 items
Description
A tiny invisible mod to prevent natural skill degradation bringing skills down a level - now degradation stops when a skill goes below 1% experience required for next level.

Compatible with existing saves; you should restart the game after enabling the mod in mod menu.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
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37 Comments
Cityracer Gaming Feb 1 @ 5:28pm 
Have you ever considered a version that prevents decay from level 20 only?
ICE | Frying_Dutchman Jan 11 @ 7:44pm 
my bad, meant to ask this question on combat realism mod
Ratysz  [author] Jan 11 @ 5:33am 
@ICE | Frying_Dutchman: Why wouldn't it?
ICE | Frying_Dutchman Jan 10 @ 8:37pm 
does this mod work with 20th century weapons mod?
JAWS Jan 6 @ 6:49am 
Is there any mod to remove the limit to advance on one skill on a day?
Ratysz  [author] Jan 5 @ 1:50am 
@Midstorm: just one of them. You can subscribe to all three versions, just make sure to ever enable only one at a time (nothing irreversible will happen, but game might throw fits and get bogged down). After enabling a new version make sure to restart RimWorld.
Midstorm Jan 5 @ 1:16am 
do you need this mod and the other one" mad skills " ? or just one of them ?
Homuhomu Dec 27, 2016 @ 5:40am 
I much prefer this version, it keeps skill progression balanced.
Ev Dec 25, 2016 @ 1:16am 
Works like a charm, thanks!
Ratysz  [author] Dec 24, 2016 @ 8:10pm 
@Ev: I was about to dismiss this because the source code says that's impossible, but then something clicked and I decided to check what's going on inside the compiled library. Apparently recompiling several times to make sure that the clusterfuck that is Visual Studio's version control hookup picks up the change is not good enough anymore. Update incoming shortly.