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Dwemer Spectres
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Category: Creatures
File Size:
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11.812 MB
May 21, 2012 @ 11:12pm
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Description
Throughout Morrowind, they walked, the shades of a once great race. These dwemer spectres haunted ruins all across Vvardenfell forever guarding their puzzles and treasures. Yet, curiously, their presence was absent from Skyrim. But no more. Once again, these spirits walk through their halls, annihilating any traveler foolish enough to cross their paths.

Dwemer Spectres, as the name suggests, adds Dwemer spectres from Morrowind back into Skyrim. Unlike the previous game however, they have a bit more going on with them, with multiple types and stronger versions appearing at higher levels.
Not only this, but scattered throughout remote ruins are unique spectre bosses. These haunts are far more powerful than their generic counterparts, but in return drop gears (and fabulous treasure, but mostly gears).

Features
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-Four new types of Dwemer spectre, guards, engineers, mages, and Tonal Architects.
-New spells and attacks for these spectres. Watch as they pelt you with gears, summon centurions to aid them, and employ fabulous contraptions to tear holes in spacetime and chop you into bits.
-Five unique spectre bosses, dispersed throughout Dwarven ruins, waiting to kill you.
-Five unique rewards dropped from these bosses, with unique enchantments and abilities.
-Stupid-looking hats
-Over 315 gears

Installation
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Extract the files contained within wherever you wish, then copy them over to your Skyrim/Data folder. The mesh sections will overwrite or merge with the relevant files. After this, activate the Dwemer Spectres.esp plugin, and play.
Dwemer spectres will first start appearing around level 8, while the highest level ones, the Tonal Architects, will begin to appear around level 35. Bosses however can be found at any time, though be aware they are quite strong (about the same strength as a Dragon Priest)

Compatibility and Troubleshooting
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This mod modifies the levelled lists for dwemer spiders and sphere automatons. Any mod that modifies those can conflict, though mods such as Skyrim Monster Mod have been reported not to. In addition, this mod modifies several dwemer ruins, though no conflicts have been observed so far, and it works with most mods that do modify such places. Wyre Bash can be used to merge levelled lists in mods that do conflict.
Also available on Skyrim Nexus (http://skyrim.nexusmods.com/downloads/file.php?id=17011)

Special Thanks
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To volvaga0,for the use of his Dwemer goggles.
To rahman530, for the use of his dwemer mage robes.

Spoilers
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The following unique spectres, and their drops, are listed here

-Mzark, found in the Tower of Mzark. He will drop a spellbook that when read, gives you the ability to summon a sphere centurion.
-The Aethernaut Commandant, found in Kagrenzel. He will drop his Aethernaut helm, which allows you to breathe in space, water, and anything else, as well as resist the elements.
-Kadakh Mzealf the Keeper, found at the bottom of Avanchzel. He will drop his forcefield ring, which gives you a few extra points of armor, as well as some precious gemstones.
-Mthancel Fareyes, the crazed hermit, found at Reachwind Eyrie. He will drop Clutterbane, a unique mace that cause objects (though not people) to go flying whenever it hits someone.
-Zel-mzbhain, found in the control room of Nchuand-Zel. He will drop Nullsprocket, a powerful Dwemer warhammer that does 25 points of damage to any robotic machine.

And no, the little girl isn't my character.
166 Comments
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supermelon928 Apr 16 @ 9:59pm 
just curious, what do they wear? (not what they drop, just what they appear to wear)
Tōbecume þīn rīċe Apr 6 @ 3:26pm 
love your mods man. great work! :D
Thelazyhaloman117 Feb 1 @ 7:54pm 
i like how you also advertised this with Bruce Hamer or something like that
D2Dragons Jan 31 @ 3:44pm 
I am thoroughly impressed with this mod! Lore-friendly, great mobs, great lore-friendly modeling and armoring, good challenge, awesome loot. Subbed and thumbs-up!
Trainwiz  [author] Jan 21 @ 8:35pm 
I've seen it happen before. Apparently the steadfast spider is a leveled creature.
nicolas, friend of LEE Jan 21 @ 3:13pm 
is it normal that my steadfast dwarven spider is now a spectre x)
Xaliber Jan 12 @ 1:58pm 
Thanks!
Trainwiz  [author] Jan 12 @ 1:34pm 
Both versions are the same.
Xaliber Jan 12 @ 11:19am 
Trainwiz, which of your files is the latest updated? Is it in here or in TES Alliance?
Trainwiz  [author] Jan 11 @ 8:01pm 
Spheres are centurions. All dwemer automatons are actually called "centurions". Sphere centurion, spider centurion, steam centurion, did you never play Morrowind?