The Elder Scrolls V: Skyrim

275 ratings
Dwemer Spectres
Category: Creatures
File Size
11.812 MB
May 21, 2012 @ 11:12pm
1 Change Note ( view )

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Dwemer Spectres

Throughout Morrowind, they walked, the shades of a once great race. These dwemer spectres haunted ruins all across Vvardenfell forever guarding their puzzles and treasures. Yet, curiously, their presence was absent from Skyrim. But no more. Once again, these spirits walk through their halls, annihilating any traveler foolish enough to cross their paths.

Dwemer Spectres, as the name suggests, adds Dwemer spectres from Morrowind back into Skyrim. Unlike the previous game however, they have a bit more going on with them, with multiple types and stronger versions appearing at higher levels.
Not only this, but scattered throughout remote ruins are unique spectre bosses. These haunts are far more powerful than their generic counterparts, but in return drop gears (and fabulous treasure, but mostly gears).

-Four new types of Dwemer spectre, guards, engineers, mages, and Tonal Architects.
-New spells and attacks for these spectres. Watch as they pelt you with gears, summon centurions to aid them, and employ fabulous contraptions to tear holes in spacetime and chop you into bits.
-Five unique spectre bosses, dispersed throughout Dwarven ruins, waiting to kill you.
-Five unique rewards dropped from these bosses, with unique enchantments and abilities.
-Stupid-looking hats
-Over 315 gears

Extract the files contained within wherever you wish, then copy them over to your Skyrim/Data folder. The mesh sections will overwrite or merge with the relevant files. After this, activate the Dwemer Spectres.esp plugin, and play.
Dwemer spectres will first start appearing around level 8, while the highest level ones, the Tonal Architects, will begin to appear around level 35. Bosses however can be found at any time, though be aware they are quite strong (about the same strength as a Dragon Priest)

Compatibility and Troubleshooting
This mod modifies the levelled lists for dwemer spiders and sphere automatons. Any mod that modifies those can conflict, though mods such as Skyrim Monster Mod have been reported not to. In addition, this mod modifies several dwemer ruins, though no conflicts have been observed so far, and it works with most mods that do modify such places. Wyre Bash can be used to merge levelled lists in mods that do conflict.
Also available on Skyrim Nexus (

Special Thanks
To volvaga0,for the use of his Dwemer goggles.
To rahman530, for the use of his dwemer mage robes.

The following unique spectres, and their drops, are listed here

-Mzark, found in the Tower of Mzark. He will drop a spellbook that when read, gives you the ability to summon a sphere centurion.
-The Aethernaut Commandant, found in Kagrenzel. He will drop his Aethernaut helm, which allows you to breathe in space, water, and anything else, as well as resist the elements.
-Kadakh Mzealf the Keeper, found at the bottom of Avanchzel. He will drop his forcefield ring, which gives you a few extra points of armor, as well as some precious gemstones.
-Mthancel Fareyes, the crazed hermit, found at Reachwind Eyrie. He will drop Clutterbane, a unique mace that cause objects (though not people) to go flying whenever it hits someone.
-Zel-mzbhain, found in the control room of Nchuand-Zel. He will drop Nullsprocket, a powerful Dwemer warhammer that does 25 points of damage to any robotic machine.

And no, the little girl isn't my character.
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Trogdor Apr 16 @ 12:25pm 
So I defeated Boilerman Bthund (who you don't mention in the description btw) and got his siegering. I equip it, the centurion spawns, I can mount it and ride it around, seems it can't attack? The only thing I seem to be able to do is use melee weapons, effectively making it a very slow horse. I... guess it might be useful in places you normally can't summon a horse, but I noticed it was rather difficult to hit humanoid targets, I suspect because the centurion's mesh is pushing enemies out of the attack area.
I guess I expected that the centurion would attack nearby enemies, or something. Is that not the case?
raymcgrath2025 Feb 20 @ 5:07am 
what the mods call for the race your using
cam2488 Jul 19, 2014 @ 4:00pm 
So when is the thing about Spider followers becoming spectre followers gonna be fixed?
The_Last_Hope Apr 25, 2014 @ 3:16pm 
what is the music in the video?
supermelon928 Apr 16, 2014 @ 9:59pm 
just curious, what do they wear? (not what they drop, just what they appear to wear)
Tōbecume þīn rīċe Apr 6, 2014 @ 3:26pm 
love your mods man. great work! :D
Thisnamedoesntfi Feb 1, 2014 @ 7:54pm 
i like how you also advertised this with Bruce Hamer or something like that
D2Dragons Jan 31, 2014 @ 3:44pm 
I am thoroughly impressed with this mod! Lore-friendly, great mobs, great lore-friendly modeling and armoring, good challenge, awesome loot. Subbed and thumbs-up!
Trainwiz  [author] Jan 21, 2014 @ 8:35pm 
I've seen it happen before. Apparently the steadfast spider is a leveled creature.
c@ su1cide xD :'((~ Jan 21, 2014 @ 3:13pm 
is it normal that my steadfast dwarven spider is now a spectre x)