Portal 2

Portal 2

130 ratings
Escort Service

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Escort Service

Escort your faithful Companion Cube through a series of trials and see it safely to the exit, and its gratitude will be immeasurable. Or is it escorting you? Only one thing's for certain: you will need each other to reach your goal and open the exit door.

It's very possible to lose your Companion Cube in this level. In fact, it's very likely it will happen a few times until you learn the chamber's secrets. Fret not. Your Companion Cube understands that no one is perfect, and a new one will be delivered to you in the entry room at the press of a button. Keep an eye out for shortcuts back to the entryway that will open up as you progress, allowing you to skip some of the trials you have already passed.

Revision 2:
- Fixed a bug that allowed a player to get trapped with no cube if they took a certain side corridor before flipping the switch in the room after the second button.
- Altered the switch in the first room so that it now respawns the cube if you lost yours. You monster.
Revision 3:
- Added a laser barrier to the place where the cube first emerges to train test subjects (who don't already know) that the cube can safely pass through those barriers.
Revision 4:
- Added another laser barrier to the place where the cube rises on the tractor beam to prevent a player from getting trapped by using the cube to reverse polarity and suck themselves down into the cube cage. A player has no reason to ever need to go there, and the glowing red barrier of death should make that really clear--and reinforce the point if necessary. ;)
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Petutski Oct 2 @ 8:49am 
Great adventure! This map requires frequent use of F6-F7. In that way I never needed any of the "backtracking" corridors. They were, in fact, confusing, because I had to ignore them. Never used the reverse funnel button. I just put the cube in front of the laser grid, went back in the chamber with the reverse button and portaled the cube through the grid into the speed gel room. Great fun! Thanks!
14WAVE Dec 17, 2015 @ 10:13am 
it took me a while but i finnaly figured out the answer to the laser grid over the pit that i needed to get the cube across to the tunnel with the button on the celing: stand on the ledge,put a portal on the wall high behind me on the same side as the tunnel,drop the cube straight down, fire the second portal beneath it, then after the cube gets to the button, lasers and fizzer,turn off,time to follow but on the left side.
mood3rd Aug 8, 2013 @ 4:36pm 
that was an adventure.
quicksave was my companion here :)
even quicksave could not help my cube, at the end.
I did get lost after the cube went up through the laser field.
the 1st time it was out of my sight.
while looking I went to the area with the cleansing gel. (prematurely)
but when found the cube, I think I did intended solutions from then on.
very good map :)
ken.roberts Aug 1, 2013 @ 6:44pm 
Overall 4 of 5. Unclear in any areas, such as the part with the laser and row of turrets. But nice and long. The beginning sequence really made this map. The ending seem overy simple considering the rest of the map.
UnableRogue Aug 21, 2012 @ 5:29am 
That was fantastic. It's now one of my favs. I have never played a map quite like this, well to the extent of this map. It was tricky in areas but not over the top. Gotta love quick save/load. I am amazed at how many people don't know about it. Sheesh its not like it's a new concept to the game. Thanks for making this. :D
Chiscringle Aug 20, 2012 @ 2:17pm 
Very sinister ending. Excellent map.
Bowsakirby Aug 4, 2012 @ 2:04pm 
That... was AMAZING!
I loved figuring out the whole thing ^-^
I only had 1 problem and it was an error on my part: Right after the part where all the turrets are destroyed and the beam connects, I must have missed that the connection caused a laser field to be active that hadn't been there before. And it took me a while to realize that i had to put the cube in the way. I felt dumb after xP lol
presto668 Jul 14, 2012 @ 4:03pm 
Gave up after screwing up the first hallway about 15 times. :(
harry cox Jul 5, 2012 @ 3:07pm 
Le Petit Mort Jul 4, 2012 @ 7:41pm 
Replayed to make sure, and while some puzzles are made shorter upon another attempt, they're by no means short enough to be though of as a 'continue corridor', to wit:

• The funnel puzzle, while shorted, must still be dealt with;
• The checkerboard area must be traversed;
• The laser-gate must be deactivated;
• The laser-gate 'fling' must be resolved; (though one can only imagine how one loses the cube at this point)

Also, there's a sequence break as follows:
• After completing the funnel-puzzle, one may look up to the laser-gate fling and portal onto the ceiling, skipping the bulk of the map.

Again, there's some very good stuff here, but the backtracking is an unnecessary burden on the player.