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635 Nanometers
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May 20, 2012 @ 11:56pm
Jun 13, 2012 @ 10:14pm

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Description
Fun with deadly lasers and various ways to burn you to a crisp. Or drown you in toxic sludge.

CHANGELOG
v1.0.0 Introduction released.
v1.0.1 Redesigned a corner wall in the third room.
v1.2.0 Tamed the mean turret in the first room (credits to Tank).

v2.0.0 Fixed corner-jumping bug (credits to Tank). Made turrets more tame.
v2.1.0 Put anti-idiot measures.
v2.5.0 Changed exit mechanics for the first room.
v2.5.5 Changed final exit mechanics. Squashed an infinifling bug (credits to zivi7).

v3.0.0 Reworked mechanics for the third room. Preparing Hammer export.
v3.5.0 Edited third room mechanics. Added one more deadly laserfield.
19 Comments
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mood3rd Aug 16, 2013 @ 5:44pm 
Aicxe
I take it that this is the final solution:
http://steamcommunity.com/sharedfiles/filedetails/?id=170162612
good puzzle.
the execution, I found difficult.
Aicxe  [author] Jun 15, 2012 @ 10:00am 
@chickymobile: I entered this map into a rating contest on SPUF.
Fl4reD Jun 15, 2012 @ 4:53am 
oh man... sorry, last comment was meant for "Introduction to Symmerty" ... don't know why it brought me to this map for my comment?
anyway. :)
Fl4reD Jun 15, 2012 @ 4:52am 
Nice map, good step through logic. Turrets a nice touch, figuring out how to get rid of them in order to continue was a small challenge on its own. It feels clutterred though, maybe just me, but have you thought of moving things around a little so you don't walk into the tractor beam for example when trying to move around, also raising the ceiling a little to create the feeling of a bit more space? - Just ideas :) thanks for the map
ChickenMobile Jun 15, 2012 @ 4:43am 
@Aicxe what competition?
Aicxe  [author] Jun 15, 2012 @ 3:51am 
Wow, 2 chickens on my page. Anyway, to the holy one: Thanks, I'm honestly just waiting for the "competition" to finish so I could export this to Hammer.
TheHolyChicken Jun 15, 2012 @ 2:56am 
I replayed this map due to the "PeTIcompo#3" in the forums, and I am pleased to say I feel the latter part of the map is much improved. Instead of feeling a bit lost, I was able to see what I was supposed to do which then enabled me to figure out a solution. GJ.
ChickenMobile Jun 10, 2012 @ 12:44am 
Ok first thing: I liked this map.
Secondly: I dont understand point in the room with the opening panels. I completely skipped it.

Also the timers that lower the lifts down I didn't use either. Just put a portal next to a wall and walked accross.
I'll record a demo to show you how I did it.
Aicxe  [author] Jun 6, 2012 @ 9:41pm 
@TheHolyChicken I'm so sorry to hear about your rather unfortunate time with my map. Where did you get confused? Here's a hint: All the relays and laser receivers in the last room needs to be opened for you to access the faith plate.

@zivi7 Now THAT's thinking with portals! Unfortunately, you skipped an entire section, so I'll fix it. Thanks for the input :)
zivi7 Jun 6, 2012 @ 3:20am 
Hey mate. The last puzzle can be circumvented with the two cubes from the beginning. I've recorded a demo: https://www.dropbox.com/s/bh0l6cnioghq2lh/introduction2lasersfinal.dem